oooo, cool stuff. I have a ghost of an idea what romanesque revival / arts & crafts exteriors look like - can you show us some of your interiors?
oooo, cool stuff. I have a ghost of an idea what romanesque revival / arts & crafts exteriors look like - can you show us some of your interiors?
I would love to (and as soon as I create one beyond the paper sketch stage, I probably will).
Can we be real …
When I started drawing with computers for fun, back in 2006, I loved to draw Traveller starships like this one:
I eventually fell in with the wrong crowd … talented writers and a pdf publisher. Since a good writer can generate 5000 words on a good day and 20,000+ words in a good week (about 30 pages of text after layout) they would churn out a book of starship designs in a week and request about 25 pages of plans and exterior views as soon as possible. As a 10-20 hour per week hobby, that’s a year and a half of my free time. So I became faster and learned to cut non-essential corners. So here is a more recent project:
… but I get enough opportunity to cut corners and generate ‘just OK’ graphics at work (Land Planner for Commercial Development), so I came here looking for a muse to help me raise the bar and inspire a goal other than ‘fast’. I have a truly fantastic adventure to illustrate and hope to turn out at least one ‘good’ piece for it.
Last edited by atpollard; 12-05-2011 at 09:34 AM.
One area that tends to get underplayed in game designs is the third dimension.
Beautiful plans let you move figures around, but too often the nuts and bolts of how spaces function or fit together with other spaces get's missed.
Here is a study for a 2007-8 project so I could be sure that all of the pieces worked in the vertical:
This is what I want to get back to ... only with more 'period graphics'.
So far the tutorials have been interesting and the WIP eye-opening ... you have some really slick graphics on this site, and (more important to me) some very innovative people.
Too bad I just missed the Vehicle contest ... I'd have liked to throw a hat in that ring (with a small boat or exploration blimp). Perhaps a Redux in a future Light Contest.
I have most of my 2012 first quarter revenue riding on a roadway design before Christmas, (permitting in January and breaking ground by Feb 1) so December is already a busy month for me, but I will definitely be watching for a future contest to take a shot at.
Last edited by atpollard; 12-05-2011 at 09:33 AM.