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Thread: atpollard says hello

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  1. #1
    Guild Adept atpollard's Avatar
    Join Date
    Dec 2011
    Location
    Florida
    Posts
    331

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    One area that tends to get underplayed in game designs is the third dimension.
    Beautiful plans let you move figures around, but too often the nuts and bolts of how spaces function or fit together with other spaces get's missed.

    Here is a study for a 2007-8 project so I could be sure that all of the pieces worked in the vertical:

    Click image for larger version. 

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    This is what I want to get back to ... only with more 'period graphics'.
    So far the tutorials have been interesting and the WIP eye-opening ... you have some really slick graphics on this site, and (more important to me) some very innovative people.

    Too bad I just missed the Vehicle contest ... I'd have liked to throw a hat in that ring (with a small boat or exploration blimp). Perhaps a Redux in a future Light Contest.

    I have most of my 2012 first quarter revenue riding on a roadway design before Christmas, (permitting in January and breaking ground by Feb 1) so December is already a busy month for me, but I will definitely be watching for a future contest to take a shot at.
    Last edited by atpollard; 12-05-2011 at 09:33 AM.

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