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Thread: [Award Winner] Assorted tips and tricks

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  1. #1
    Community Leader Facebook Connected torstan's Avatar
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    City design.

    Click image for larger version. 

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    When laying out a city, first pin down the major areas of interest.
    • Where is the center of power?
    • Where are the major markets?
    • What do people need to defend, where are the city walls (if any).

    The main roads will connect these locations, and they'll be determined by the city gates. Then smaller roads will radiate out from these locations - as people need to get to their source of food, and city planners tend to focus roads around palaces and city squares.

    Once you have the roads in place the city map is entirely functional. You can label that and be done. Everything beyond that is making it pretty (and that's an entirely different topic - drawing buildings is a long task that can push people to the edge of sanity.

    (today's map is taken from the City of Flint, illustrated for ENWorld's Zeitgeist adventure path: http://fantasticmaps.wordpress.com/2...eitgeist-maps/ )

  2. #2
    Guild Applicant
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    Totally agree with Torstan's approach to designing cities from the roads up.

    A simple technique for making your life easier when drawing the buildings is to duplicate your layer with the roads, expand them by a couple of pixels then delete the content from another layer to leave street blocks that you can chisel away at to create individual buildings. Don't forget to include some random bumps and holes in the buildings to make them more interesting and realistic.

    VS

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