Results 1 to 10 of 12

Thread: March Entry: A Sketch - Up example

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #3
    Professional Artist Facebook Connected kalmarjan's Avatar
    Join Date
    Jun 2007
    Location
    Montreal, Quebec, Canada
    Posts
    99

    Wip Still at it...

    Okay, so I have now gone through and placed all of my items on this map into the respective categories in the outliner. (Much more powerful than layers once you get the hang of it.

    One great thing about Sketchup is the tape measure tool. It is usually hard in a 3D application to make a standard cut-out for doors and windows, but with the tape tool, it is a snap. The best part is you can start to measure, type in a measurement, and a guideline is set up.

    So, here are a couple of screenshots of how my progress is going. I am going to be replacing the textures with something more "dungeon-like", but for now I am focusing on getting the doors in, and filling in the stuff required for the contest. Then it will be all about rendering.

    The first shot is the inner walls of the dungeon, after I have cut out the openings for the doors. All those lines you see are guidelines that I set up with the tape measure. Sure makes work fast and easy to cut those bad boys out!

    The second shot is the complete dungeon. A good part about the outliner is that you can simply "turn off" what you do not need, and it is a matter of grouping the item first. This comes in handy when you have tight spaces where you need to put some extra detail. I have set up the shadows in the dungeon to look more or less like it is night. There is supposed to be a ceiling, so I cannot have the sun shining in, can I? LOL.

    As a bonus, I have also included a screenshot of a door component I am working at. Now, Given that the map will most likely be rendered from a top-down ortho perspective, do you all think I should incorporate arrows indicating direction for the door opening? Or do I just have the door swung open?

    Finally, I will probably render out two different maps. One I will pull into a 3D program to get advantage of materials/bump mapping. Then we will really see things shine there! I am waiting to see what I can do with some environmental lighting!

    The second will probably be a sketch-like thing.. I am experimenting with some of the styles... but I realy shoud get everthing moeled first. ')

    Sandeman
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Doors_work.jpg 
Views:	148 
Size:	129.0 KB 
ID:	2801   Click image for larger version. 

Name:	Full_Level.jpg 
Views:	70 
Size:	105.4 KB 
ID:	2802   Click image for larger version. 

Name:	door_component.jpg 
Views:	81 
Size:	46.5 KB 
ID:	2803  
    Last edited by kalmarjan; 03-18-2008 at 11:59 PM.
    What???? You mean there is NO MAGIC RENDER BUTTON!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •