Results 1 to 10 of 15

Thread: Tricordia WIP

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Post

    Ahhhh, the Neverwinter Nights Font. I love it.

    Small complaint, but your Fisherman's Cove seems a bit of a misnomer. A cove is small Sheltered Bay, yet yours is approximately 500 miles across

    Again, just me, your milage may vary.
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  2. #2

    Post

    Quote Originally Posted by NeonKnight View Post
    Ahhhh, the Neverwinter Nights Font. I love it.

    Small complaint, but your Fisherman's Cove seems a bit of a misnomer. A cove is small Sheltered Bay, yet yours is approximately 500 miles across

    Again, just me, your milage may vary.
    A big cove then? =P Naw, I was thinking that it would hve been a name for a small portion, but the entire area adopted the name.

  3. #3

    Post

    A quick suggestion: Could you export in jpeg mode? Bitmaps are a little inconvenient, since most browsers cannot display them. Also, you can get more resolution with a smaller file size since jpeg compresses. You will lose a bit of crispness, though.

    I'd suggest PNG, but CC3 seems to export a non-standard image that doesn't display in Firefox.

    You have a good eye for where to scatter detail. It might be just a tad too regular, but you've put in just enough extra trees and grass tufts to fill in the spaces without making it look crowded.

    You might think about adding a light glow to your text sheet to keep the labels legible over contrasty areas. The Dark Forest, for instance, is a bit difficult.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  4. #4

    Post

    How do you add a light glow to the text sheet?

  5. #5

    Post

    This is my tentative final version of the continent map. It has all the major labels, and the capitals for the various races. Now I just need to take the map and make regional maps from it. The 1st file has no sheet effects activated and the 2nd one does.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	tricordiav3.JPG 
Views:	47 
Size:	585.4 KB 
ID:	2862   Click image for larger version. 

Name:	tricordiav3SE.JPG 
Views:	53 
Size:	389.1 KB 
ID:	2863  

  6. #6
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Post

    The map looks good. Would you mind e-mailing me the FCW file of the map?
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  7. #7

    Post

    Quote Originally Posted by NeonKnight View Post
    The map looks good. Would you mind e-mailing me the FCW file of the map?
    Whatcha need it for?

  8. #8

    Post

    Quote Originally Posted by Noven View Post
    How do you add a light glow to the text sheet?
    There should be one there by default, but it may not be big enough to be visible. First, verify that your labels are all on the TEXT sheet. My test map put my text on the land sheet for some reason. Open up the Sheets and Effects dialogue and click on the TEXT sheet. If the default effects are still there, there should be a glow entry already checked. Click on that and choose "edit."

    You will see that the Mode is set to "outside," which is good, the color is white, blur strength is 0, and radius is 5. With those settings, the glow will be hardly visible on an overland map. I'd say start with a strength of 2 and a radius of 50, just to see the effect. Once you've got a visible glow, you can play with the parameters until you get something you like.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •