Results 1 to 6 of 6

Thread: Kobold Lair (aka my first map)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Wip Kobold Lair (aka my first map)

    Hi everyone!

    Thanks to various tips and tutorials, I think I'm at the point where I can upload my first map for critique without embarrassing myself.

    This is the first dungeon in a Pathfinder campaign I'm writing - a kobold lair in a forest cave. Put it together in GIMP from a scanned drawing on graph paper... uploaded a version with the grid and without.

    My thoughts... I'm not sure I like the abrupt line between the floor and the walls. I tried using a drop shadow to ease the transition, but not sure if it's enough... any tips there would be greatly appreciated! I'd also like to add some features... traps, secret passages, tables, etc., but finding that to be a little more difficult than just a floor plan.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Kobold Lair.png 
Views:	1801 
Size:	1.14 MB 
ID:	41450   Click image for larger version. 

Name:	Kobold Lair (no grid).png 
Views:	1308 
Size:	1.13 MB 
ID:	41451  

  2. #2
    Community Leader Guild Donor Bogie's Avatar
    Join Date
    Nov 2011
    Maine, USA


    Very good first map.
    I don't use Gimp so I can't tell you exactly how to improve the transition but it looks like it needs more / wider wall shadow.

  3. #3
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Apex, NC USA


    technically, you don't need a drop shadow(which implies light direction) as opposed to an inner/outer glow. You can make this fairly easily by making a selection so that the "outside" of the cave "rooms" is editable. Then shrink the selection by a few pixels(assuming this is the original size and not reduced) and fill a new layer with black. So it would look like the black was covering the entire walls of the cave. Then use Gaussian blur to soften it up. This layer needs to be below the rock (solid rock areas) and above the floor texture. You might need to play with the blur amount or the size of the shrunk selection to get it looking just right.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  4. #4


    Thanks for the tips! I tried the inner/outer glow method, but I think my A5 room makes it difficult. When I fill the selection, the narrow corridors are all filled in to the point blurring it doesn't help.

    The way I was doing a drop shadow was giving it 0 for the offset so it was as if the light was straight above the image. I played around with that some more... made them wider and added a couple... looks a bit better now, IMO.

  5. #5
    Community Leader Guild Donor Bogie's Avatar
    Join Date
    Nov 2011
    Maine, USA


    An odd way I do the shadows sometimes is to erase the floor, turn the walls one solid color like red. Then do an outer glow and after saving, closing and then re opening I can select and erase all the red leaving just a shadow overlay which I place on top of the original finished map. In this case, with the A5 issue, I just erased them and didn't use the shadow for that section.
    Click image for larger version. 

Name:	Kobold Lair (no grid)-Shadow.png 
Views:	317 
Size:	108.9 KB 
ID:	41464

  6. #6


    Looking good. I'd change the color of the mountain rock surrounding the cave so it looks less blue. Right now, I see a cave in a lake. (could just be me ) Other than what's already been said, it's a nice colorful map.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts