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  1. #1
    Guild Journeyer
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    I know you had a tendency toward the muted colors. I didn't really have any thoughts for myself on the subject. I usually went for the brighter and higher contrast in my color palette to avoid confusion. But you prove that with a little texture to the image the need is diminished.

    To clarify that, I don't have any problems differentiating the grasslands from the forests and the deserts in your maps, despite your color choices running much closer together. I suspect that it's the excellent work you do into adding a texture to those areas.

  2. #2
    Guild Adept loogie's Avatar
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    looks great, i agree with your pts about the mountains... also, tho this isn't really a big deal, is that the maps was really busy for me... to much text (or at least strong text colours that stand out and draw the eye... you got a lot of ground to cover there and obviously a lot of labels.. so i would suggest breaking it into sections, leaving stuff out in the map the size it is, or try having a bit of a ladder, as far as dull or weak text styles for less important object, and dark strong ones for the features that need to stand out...

    other then that i like everything so far
    Photoshop, CC3, ArcGIS, Bryce, Illustrator, Maptool

  3. #3
    Guild Artisan su_liam's Avatar
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    I really, really like this. I don't mind the striated mountains. I suspect you add an erosion stage and those would make a lovely cordillera. My only problem is that you have some pretty bad clipping on the Godsrage Mountains.

    Could you describe your terranoise tree in some detail? Is it just a ridged perlin? If so, wow.

  4. #4
    Community Leader Torq's Avatar
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    Thanks all for the comments and advice, I do appreciate both. Su liam it was simple Ridged perlin from Terranoise. I dont htink I tweeked the roughness settings. I then brought it into Gimp. On a layer above it I rendered clouds as detailed by RobA in his tuts the blend mode was "overlay" in an attempt to get a bit more roughness. It was still a bit smooth so I increased the roughness for the mountains by using an additional bump map based on the mountain texture itself.

    By "clipping" do you mean the flat top on the mountains?

    Torq
    The internet! It\'ll never catch on.

    Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld

  5. #5
    Guild Artisan su_liam's Avatar
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    Yeah, the flat topped mountains.
    Just Ridged Perlin, huh? I thought there was at least some distortion there. It certainly looks stretched in places. I wasn't aware that Ridged Perlin could do that out of the box. It kind of resembles the stretched, twisted taffy effect you see on small-scale maps of the Himalayan region.

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