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Thread: 3D->2D projection of a cube world?

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  1. #1
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    I think you might be on to something, waldronate. I guess the map should really just look like what you see when you rotate a rubik's cube in your hand.

  2. #2
    Software Dev/Rep Hai-Etlik's Avatar
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    This is topologically equivalent to a cube with 4x4 grids on its faces as long as you treat the 3 outermost "squares" as touching at a corner.

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    Oh and if directions at a corner are important, then you need to reverse directions for the outside one. Clockwise at any of the inner corners is equivalent to counterclockwise around the outermost spaces.
    Last edited by Hai-Etlik; 02-07-2012 at 03:54 PM.

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