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  1. #1
    Administrator Redrobes's Avatar
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    Well Neon generated the world height map and gave it out. After some translation to my preferred format I stuck it into an app I wrote which textures height maps with various textures. The sea color is not showing much below surface. Its supposed to be the surface of the sea with some slight coloration of the sand or whatever below the surface which fades out as it gets deeper. Its sort of procedural so you can see the same shader here in Gatini Island...

    http://www.cartographersguild.com/at...7&d=1249261942

    You can see that it also shades sea foam and wet sand etc. Its all done together in one huge programmable shader thing.

    I am getting my PC back into shape but I still need to grab that work area bit to get the height map.

    Oh yeah, HF2 is the second generation from HF format which is one of the height field formats. A group of us led by Aaron of L3DT came up with the spec for it. There is a free library from Aaron to load and save into it on his site. Its under lesser GPL.
    Last edited by Redrobes; 08-16-2009 at 09:37 AM.

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