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Thread: Any general tips, techniques, or guidance on hex maps?

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  1. #1
    Community Leader Lukc's Avatar
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    Depends on how you're going to use the hexes and at what density. In general, hexes are just a different kind of grid, which you use to determine the general form and layout of an area. If you're using it for wargaming, you have to decide whether you're going to put rivers at the borders of hexes or not - which determines the overall level of abstraction of the map.

    In general, hexes are a really cool and simple way to make pretty useful maps for wilderness adventures. I really should do one again ...

  2. #2

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    It'll actually be for RPGing, hexcrawling with Openquest most likely. I was just thinking about whether i would want to run rivers along the hex borders or not. I'm thinking I will just draw them to look good and not worry about hex borders, but I'm not sure as this will be my first hex map.

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    Guild Apprentice jazzon's Avatar
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    Oh yeah....

    Rivers on borders question. Rivers crossing borders is easy, but if you plan on making these as geomorphs, rivers flowing along the edge mean you need way more geopmorphs that are very specific, and not as easily switched out.
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    We could learn a lot from crayons: some are sharp, some are pretty, some are dull, some have weird names, and all are different colours....
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  4. #4

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    Quote Originally Posted by jazzon View Post
    Oh yeah....

    Rivers on borders question. Rivers crossing borders is easy, but if you plan on making these as geomorphs, rivers flowing along the edge mean you need way more geopmorphs that are very specific, and not as easily switched out.
    Great stuff, thanks very much. That gives me loads to think about.

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