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Thread: [Region 1][Map 20] Riverlands

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  1. #1

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    600 miles? So more like a few weeks to cross the map. Thanks Redrobes.

  2. #2
    Administrator Redrobes's Avatar
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    Yes, I too have been looking up travel rates and I get a lower figure than you. I am working on a person doing 12 miles per day as part of a merchant train. Looking at professional or very serious walkers they do up to 40 miles per day. A normal person is more like 18 on a good day so assuming that you have carts, mules, wagons maybe I think much less than 18. If the terrain is bad then it can easily half or maybe third that.

    If an area has no monsters or much dangers then I would think that you would get little hamlets at about day intervals along a route. If there are dangers then this is very unlikely as a single house would be sacked.

    The assumption on my area is that merchants only travel in larger groups. Maybe 30 or so but also have about 12 skilled henchmen. If the goods were more expensive then the ratio might be 1:1.

    So that makes for expensive travel and as such goods carried great distances and over difficult or dangerous terrain are going to be that much more expensive than local produce. It might mean that certain goods are not worth taking. Heavy cheap stuff might be considered unprofitable. That for me is an issue as one thing my sector is short on is grain. Its probable that it would be milled first and brought in as flour at a minimum. I might introduce a flour tax to subsidize the merchant pricing for such a required item.

  3. #3

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    Quote Originally Posted by Redrobes View Post
    Yes, I too have been looking up travel rates and I get a lower figure than you. I am working on a person doing 12 miles per day as part of a merchant train. Looking at professional or very serious walkers they do up to 40 miles per day. A normal person is more like 18 on a good day so assuming that you have carts, mules, wagons maybe I think much less than 18. If the terrain is bad then it can easily half or maybe third that.

    If an area has no monsters or much dangers then I would think that you would get little hamlets at about day intervals along a route. If there are dangers then this is very unlikely as a single house would be sacked.
    Yes! I think this needs to be read by everyone that is helping map. I can understand that including/excluding a scale is partly artistic license, but they are sure helpful to both mapmaker and reader.

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    Guild Journeyer Airith's Avatar
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    I hope it wasn't too much of a hassle to you, redrobes, I'm just thinking of redoing the map and wanted to see how much I'd need to change.

    I added some scale I just messed around with for a while, just to say I have one. Other then that, some minor tweaks and the major city names. I still have to do roads though...

    ### Latest WIP ###
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    And our time is flyin', see the candle burnin' low
    Is the new world rising, from the shambles of the old
    ~The Rover - Led Zeppelin

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    Quote Originally Posted by Redrobes View Post
    Yes, I too have been looking up travel rates and I get a lower figure than you. I am working on a person doing 12 miles per day as part of a merchant train. Looking at professional or very serious walkers they do up to 40 miles per day. A normal person is more like 18 on a good day so assuming that you have carts, mules, wagons maybe I think much less than 18. If the terrain is bad then it can easily half or maybe third that.
    Speaking from personal experience in walking the Ridgeway in Wiltshire, it took two of us travelling light, 8 hours to walk about 24 miles from Avebury to the Wayland Smithy - it's a lovely walk and highly recommended - but we were pretty exhausted by the end of it. I think something like 15 miles a day would be more do-able. But then we are unfit towny types and not strapping adventurers!
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  6. #6
    Administrator Redrobes's Avatar
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    Its better to take people who travel very long distances and divide it by the number of days they did it over. The problem of one days trek is that it does not account for continuous tiredness and changes in weather. You might lose a few days due to torrential rains or other similar factors. I have no idea how having a caravan of stuff like mules and carts affect the rate tho.
    Tis a lovely area that. The vale of Pewsey and Alton Barnes is real spectacular.

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    Guild Journeyer Airith's Avatar
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    I'm still alive! Here's the final version of the map. It's finally done. I don't like some of my roads that much though. Well... I still need to name it... No luck there yet. Oh and thanks to Torq for doing one of my cities
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    And our time is flyin', see the candle burnin' low
    Is the new world rising, from the shambles of the old
    ~The Rover - Led Zeppelin

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    Guild Journeyer alucard339's Avatar
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    I like your map in general, especially your plains & mountains, and the font you used for the names (???).

    I agree with you that your road look funny or fishy: they look more like country border then road. Maybe try doing them larger and browner and give them a little bit of effect (either shadow or emboss or ...).

    I don't really like your forest; they seem to be missing something (I can't tell you since I don't like mine either ). Maybe put some shade effect on them, cause they look too similar and perfect.


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  9. #9
    Community Leader Facebook Connected Steel General's Avatar
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    Quote Originally Posted by Airith View Post
    Well... I still need to name it... No luck there yet.
    Well, I am gonna guess that it's all one nation/empire/political entity. So if your capital is "Kir' Thaen" maybe the region should be named something similar?
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  10. #10
    Guild Journeyer Airith's Avatar
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    Quote Originally Posted by alucard339 View Post
    I like your map in general, especially your plains & mountains, and the font you used for the names (???).

    I agree with you that your road look funny or fishy: they look more like country border then road. Maybe try doing them larger and browner and give them a little bit of effect (either shadow or emboss or ...).

    I don't really like your forest; they seem to be missing something (I can't tell you since I don't like mine either ). Maybe put some shade effect on them, cause they look too similar and perfect.
    American-Uncial-Normal and Valhalla (font). The Plaguelands/Gravehelm ones I can't remember though. I'll probably just keep the roads, touch them up in the future maybe. Ya, the forests were definitely the hardest part, using Roba's tutorial, I had to mess around so it wasn't just green mountains. Again maybe in the future
    Quote Originally Posted by delgondahntelius View Post
    So... you have just one river coming through Mythkhardia then.... oh..wait..that's two.. is that one .. coming or going?? lol
    The North two come together I think. All of the rivers on my map are from NK's ft generated thing or something. I can change it if you'd like though. The south one is flowing west. North one goes east.
    Quote Originally Posted by Steel General View Post
    Well, I am gonna guess that it's all one nation/empire/political entity. So if your capital is "Kir' Thaen" maybe the region should be named something similar?
    I was thinking a description over an actual name, the three houses (Tor, Kor, and Tir) were the riverlands rulers for hundreds of years before the Vetaran came and established Kir'Thaen and began overtaking the lands. (I hope this is ok with Venardhi) I guess I should just ask people for suggestions, I still haven't came up with a name yet.
    Last edited by Airith; 07-22-2008 at 04:15 PM.
    And our time is flyin', see the candle burnin' low
    Is the new world rising, from the shambles of the old
    ~The Rover - Led Zeppelin

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