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Thread: [Region 1][Map 12] Beastlands

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  1. #1
    Administrator Redrobes's Avatar
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    Hi Ravs, Whats in Casteran ? Just thinking about whether I need to join up with it. I thought you mentioned it was boggy ground with monsters in that green patch so wondering whether anyone would have need to travel south from Pludery Point. I'm wondering what Torq has in mind for Olag Moyle too...

  2. #2

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    'What's in Caestern?'

    Whatever you and Torq like, I'm totally at your disposal as to what you want in the top right hand corner, names etc. Would you like a road going north? I kind of envisaged the boggy ground as being on the south and west coasts of the Lake Festus (basically my bits) the north and east could be better land.

  3. #3
    Community Leader Torq's Avatar
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    Hi Red and Ravs

    I have the Groamen originally coming to Groam from the North and Nort West. The original routes have fallen into disuse and those places are not major centres anymore. Now they can be just about anything. Sounds like you have an idea Red.

    Torq
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  4. #4

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    Ravs - Could you please post the text in your VERY nice map in this thread so that I can copy-and-paste into the wiki?

    I'm not sure if I'm allowed to say this yet, and I don't know the plans for unveiling the wiki are, but entries are already starting to be created. Your text will be a great addition.

    Thanks.
    - TC

  5. #5

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    Cheers Tim, here you go: Feel free to make any alterations you'd like to

    General Observations
    Travel in the beastlands must be undertaken with preparation and care, for all approaches to the region require passage through lands occupied by the Centaur folk who do not take kindly to strangers. To the North dwell the White Hoof herd, known for their war like nature and desire for solitude, they are unfriendly and surely folk. The Red Hoof herd to the south, however, have reached an accomodation with the Dwarves of the Limbik mines and the smiths and metalworkers of Irontown, with whom freedom of movement is traded in return for items of worked metal. The Blue Mane herd to the East are larger than their cousins but are peaceable unless provoked.
    Irontown
    The industrious folk of Irontown earn their keep by the imports of ore from the Limbek mines. The air is fuminous and dark in this place on account of its many smithies.
    The Orchards
    History does not tell how the halflings came to settle in these parts, but they are friendly to centaurs and humans alike. They do not venture into Spider Claw Forest which is a dark and dangerous place. Fell creatures occasionally raid the halfling hamlets, often taking children who are never seen again.
    Farpoint
    A small and squalid hamlet approached by the coast road and built upon stakes in the rancid marshes which follow the coast of Lake Festus from the Deeping Gully north to Jimbuck Bay. All that remains of the old wars with the Centaurs is Fort Lost, an isolated and desolate place. The monks of Absen dislike strangers although they will assist those in need.
    Barrow-Town
    The barrow-folk are primitive people who bury their dead in underground chambers. Little else is known of them
    House of the Dead
    Rumour tells of a dread hall in the Dark Marshes where sacrifices are made to nameless gods, but whether these are true, none can tell.

  6. #6
    Community Leader Torq's Avatar
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    Quote Originally Posted by The Cartographist View Post
    Ravs - Could you please post the text in your VERY nice map in this thread so that I can copy-and-paste into the wiki?

    I'm not sure if I'm allowed to say this yet, and I don't know the plans for unveiling the wiki are, but entries are already starting to be created. Your text will be a great addition.

    Thanks.
    - TC
    On this subject, Industrygothica and Baziron, have you checked your pms?

    Torq
    The internet! It\'ll never catch on.

    Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld

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    Quote Originally Posted by Torq View Post
    On this subject, Industrygothica and Baziron, have you checked your pms?

    Torq
    I hadn't until a couple of hours ago. I sent you a reply.

  8. #8
    Administrator Redrobes's Avatar
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    R.e. Casteran etc

    I don't have any particular idea. My thoughts were just that this Pludery Point was a last outpost on the hills. A watch tower manned lightly with maybe some agile intelligent flying creature or mount or something to report any kind of disturbance. A Wyvern springs to mind. Otherwise not a lot happens there. But at the same time it is the shortest route into Groam. Merchants would have to go via the monastery and then into Clercons Crossroads and then south which is fine too. Maybe there are paths across that area for adventurers but its a bit dodgy and the major preferred merchant route is the E and S.

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