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Thread: Madness at Gardmore Abbey Encounter Maps

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  1. #1
    Guild Adept loogie's Avatar
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    frankenlandscape.. bahahahaha.. still doesn't look bad.. why not just let them see it in thumbnail only
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  2. #2
    Guild Artisan Jacktannery's Avatar
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    Okay here is WIP 2 of the Watchtower. I think that the exterior is pretty much done now except for adding some trees - I'm not that fussed about the outside anyway. Mostly this is an interior encounter, over a number of tiers. I plan on blurring the background various amounts for the interior maps to depict height. I also need to do the interior of the belltower...

    tower WIP.jpg

    EDIT: And now I have finally finished tweaking:

    tower.jpg

    Amazingly, it takes twice as long to go from the middle WIP to the finished map/last WIP (both on this post) then it does to go from the first concept (last post) to the middle WIP.
    Last edited by Jacktannery; 03-08-2012 at 07:16 PM.

  3. #3
    Community Leader jfrazierjr's Avatar
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    That last one almost looks like a 3d render. Nice...
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  4. #4
    Guild Adept loogie's Avatar
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    quite good.. you have a talent my friend.
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  5. #5
    Guild Artisan Jacktannery's Avatar
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    Thanks loogie and jfrazier.

    Fixed some errors with the watchtower, and completed the font of Ioun using the jungle alter (can't find the name of the artist to credit). That's all the base maps, now to do the interior of the bell tower and watchtower, and to go back and tweak those over-heavy spiderweb shadows on the first map. And the best news is that my PCs decided to start the adventure with ... the foresty bit! Hurrah.

    Font.jpg tower.jpg

  6. #6
    Community Leader Bogie's Avatar
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    Quote Originally Posted by Jacktannery View Post
    Fixed some errors with the watchtower, and completed the font of Ioun using the jungle alter (can't find the name of the artist to credit).
    The artist is Supercaptain, you can find his original post (with several variations of the altar) at Dundjinni Forums by clicking here: http://www.dundjinni.com/forums/foru...9503&KW=jungle

    These maps are coming along beautifully! Keep up the great work!

  7. #7
    Community Leader jfrazierjr's Avatar
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    Be careful with your rock shading. Go a little lighter in more passes if necessarily. The second from the bottom is probably the worst offender as well as the center one and the one at the bottom(same rock, same shading...you might be able to hide this with a rotate and different shadows if possible)
    My Finished Maps
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  8. #8
    Guild Artisan Jacktannery's Avatar
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    Thanks jpfrazier - I had left my top-most shadow layer on 'normal' rather than 'overlay'. Hopefully it's a little better now. I did the Font map in a bit of a rush as you can tell. I also deleted that bottom rock - it is not adding anything to the encounter and you were right about it looking copied.

    I went back to my first map and lightened up the webs (by changing them to 'hard light') and the shadows (by changing them to 'overlay) just like you suggested. I think the map looks better and less heavy as a result. But do they look a too metallic now?

    It's really helpful to have another opinion - I am very grateful that you are taking the time to advise me jpfrazier.

    Font of Ioun.jpg Encounter 9 outer garden.jpg
    Last edited by Jacktannery; 03-09-2012 at 03:21 PM.

  9. #9
    Community Leader jfrazierjr's Avatar
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    Yep, looks much better.. As for the webs, IMPO you should drop the opacity to somewhere between 60-80% for that layer.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  10. #10
    Guild Artisan Jacktannery's Avatar
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    Reduced web layer to 70% opacity & corresponding reduction in the webshadow layer. I have to upload them here so that I can compare.

    Added the interior of the bell tower - do the colours clash too much? I tried to match the warm sandstone colour of the steps using Neyjour's tiles, but it doesn't look great against the grey tower walls.

    9 outer garden.jpg 11 belltower Interior view.jpg

    EDIT: I have a question: is it possible to re-colour a layer/image/object/selection in GIMP using another layer/etc as a reference? For example, say I select a stone which has nice shades of pale reddish brown. I want to save it's pallate (so all the shades of brown from lightest to darkest on that stone are saved somewhere), then I go to a new layer/etc and map that pallate onto it. Does anyone know how to do that?
    Last edited by Jacktannery; 03-09-2012 at 05:51 PM.

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