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Thread: Madness at Gardmore Abbey Encounter Maps

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  1. #1
    Community Leader jfrazierjr's Avatar
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    Well, there is the Color Map feature which uses a height map to map to a gradient, but other than that, I don't know. RobA would know the answer if anyone would.
    My Finished Maps
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  2. #2
    Guild Artisan Jacktannery's Avatar
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    Ok - I worked out how how to do it. It is easy and very powerful - basically, I can select any object, layer or image and save it's colour scheme, then remap any other image/layer/object using that same colour scheme. This has a lot of uses - say you really like the sea shades on someone else's world map, and want them to apply to your sea. It's easy. Maybe I should do a short tutorial.

  3. #3
    Guild Artisan Jacktannery's Avatar
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    I've started the watchtower interior. Here is the ground floor WIP - need to add some internal walls and doors. Unfortunately the internal steps go down rather than up, but trying to make the steps go up turned out to be far too difficult and not worth the hassle.

    Click image for larger version. 

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  4. #4
    Guild Artisan Jacktannery's Avatar
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    Thanks Boogie - that is exactly the alter I used. Now that I am learning to use GIMP better and posting more encounter maps on-line I really need to make the effort to credit the original artists of the elements and ideas that I am using. Supercaptain - thank you very much.

    Here is the finished ground floor and middle floors of the watchtower. Next up: upper floor and psychedelic floor.

    Click image for larger version. 

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    EDIT: Top floor and psychedelic.

    Click image for larger version. 

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    Last edited by Jacktannery; 03-10-2012 at 08:01 PM.

  5. #5
    Guild Artisan Jacktannery's Avatar
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    Now I am beginning the village. Here is encounter 1: the gatehouse - I just need to add some furniture.

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Name:	1 Main Gate Upstairs.jpg 
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  6. #6
    Guild Artisan Jacktannery's Avatar
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    Finished the top of the gatehouse, unless anyone has any suggestions for improvement.

    Click image for larger version. 

Name:	1 Main Gate Upstairs.jpg 
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  7. #7
    Guild Journeyer Facebook Connected anstett's Avatar
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    A "trap" door over the stairs, or they turn into a water fall every time it rains. Or the guard falls down when he has drunk too much on his midnight shift.

    I would put a simple wooden square hatchway door there just to cover it up.

    BOB
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    We grow old because we stop playing.

    www.dragonslayers-society.org

  8. #8
    Guild Artisan Jacktannery's Avatar
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    Good point Anstett - I wish I had thought of that before. Might be a bit tricky to add that now - I'll see if I have time.

    In the meantime, here is encounter 3: the keep's courtyard. Roof and tower are from Bogie's church in his 'Back Alley' scene here: http://www.cartographersguild.com/sh...ley-(-2-Maps-)

    Click image for larger version. 

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    Last edited by Jacktannery; 03-12-2012 at 02:15 PM.

  9. #9
    Guild Artisan Jacktannery's Avatar
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    Only have two encounter maps left for the moment. Now I have a question to all you cartographers:

    For the wizard's tower I need to make something difficult: a series of adventurers and monsters frozen in blocks of ice. Has anyone attempted something like this before? Can anyone advise me on how to make realistic blocks of ice in GIMP?

    Secondly, I need a very long banqueting table for the keep hall. Does anyone know if Bogie has made something like this yet?

  10. #10
    Guild Journeyer Facebook Connected anstett's Avatar
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    You should look at Torstan's ice projects for inspiration.

    http://www.cartographersguild.com/sh...&highlight=ice

    I picked up the entire series the other day on GMs Sale Day.

    BOB
    We do not stop playing because we grow old.
    We grow old because we stop playing.

    www.dragonslayers-society.org

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