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Thread: [Region 1][Map 07] - Thrubmorton Fens

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  1. #1
    Administrator Redrobes's Avatar
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    Put some trees in to match up with neighbors tiles and added a swamp / marsh effect where required. In the marshes are where the monsters hang out so that gives an idea of where its dangerous. Will have to do a write up of the place names but that needs a sort of wiki to do that. Are we going to obtain a common one from somewhere ?

    Oh, updated the region tile screen too - link from the grab a tile thread.
    -- Edit, I can never find that so ill inline it here too.



    ### Latest WIP ###
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    Last edited by Redrobes; 04-12-2008 at 08:56 PM.

  2. #2

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    If I had sufficient time, I'd drum up player's to game in that region, Christ! Very lovely map.

  3. #3
    Community Leader Torq's Avatar
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    An absolute revelation Redrobes, I love it. The colours are great and the labelling top notch. You have also opened the door for the next level of mapping by being the first person to get to this stage.

    Torq
    The internet! It\'ll never catch on.

    Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld

  4. #4
    Community Leader NeonKnight's Avatar
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    Looks Good. Now to do some more work on my area's Eastern region to match up with your's.
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  5. #5

  6. #6

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    Redrobes - One thing in your "safe area" map confused me. It seemed that all the monster-ridden areas were immediately surrounding the water and that the "safe" regions were where the highest mountains were. Is there a reason for that? It just doesn't make sense to me.

    Typically, people always settle near water (for ease of movement, food, etc) and only venture into the "rougher" terrain once a certain level of military strength is achieved. Your map seems to turn that assumption on its head.

    There is nothing wrong with that, but I would ask what caused the situation in your area to be so different from the norm.

  7. #7
    Administrator Redrobes's Avatar
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    Thanks guys - centaur invasion huh ? Maybe theres a Centaur / Lizard man feud ?

    The reason for the lowlands being the dangerous bis was mentioned in post #3. I figured that the whole geography was of marshy lowlands and bogs and that travel over these regions would be difficult so thats probably where the monsters might be so the people were forced onto the higher ground. The whole region is quite dangerous and theres a whole line of forts and armed places to keep the trading route open. My region seems to be a crossing point to get to and from other tiles. It does not seem like a nice pleasant area. I'll comment more later but I am bit pushed for time right now.

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