Huge improvement - the slime really stands out now. The spikes are also much better. I might have been inclined to desaturate the floor a little bit less, to keep a slight hint of beige like on the walls and outsdie doors, but overall I think it looks much much better.

Your wall lights are the same colour as the slime - is this intentional? Some sort of slime-light effect? If not, consider changing the hue to be the same reddish-orange as the braziers to reduce the amount of clashing colours on the map.