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  1. #1
    Guild Expert jbgibson's Avatar
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    Nice work - and a map in your first post = bravo :-). I actually like the sharp coastline, but if the intent is a photorealistic orbital view, it feels out of place. The rivers could stand a bit more random wiggling than smooth sweeps. The high degree of detail on the coastline says "photo" or "super-accurate high-res" -- it would pin things down for you to give us a scale bar (I realize you're not done yet). What scale were you thinking of? That would have a lot of bearing on whether the mountains should get more crinkley or not.

    Too, you have every bit of the coast with the same level of fractal jagginess. Even in a small-scale map it's fine to have some coastlines smooth - look at real world landforms, and you'll see the sandy/beachy/muddy bits having quite smooth edges.

    It's already pleasant, and I like where you're going - keep working on it!
    Last edited by jbgibson; 04-16-2012 at 10:39 PM. Reason: spfvelling :-)

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