Hi there Mustak, not bad, not bad at all. This isn't a critique of your map per se, but I've always thought that shelf for this style of map looks too beveled to be natural. That and the sea bumps look random. It might be fun to experiment around with the sea clouds layer, air-brushing (at low, i.e. 2-4% opacity) white on the portions of that layer surrounding the land, and black around the areas farther away from land. Also, I'd recommend turning the opacity of the shelf down a bit. This might help the land and sea to look more integrated. Great job so far though.
Cheers,
-Arsheesh
Please write freely, with your comments I can improve (if you want correct my bad English, no problem).
You're right, it looks too beveled.
Selection grow 10px and Feather 10px (instead of 20px & 20px), opacity 20% (instead of 30%):
Sorry, I can't see difference.
"Mapping Infinity: An impossible mission? Not if you're a real blood, it ain't." -- An explorer mimir
Very nice first map! I agree with Arsheesh above on the shelf. What is the scale we are looking at here?
"Mapping Infinity: An impossible mission? Not if you're a real blood, it ain't." -- An explorer mimir
nice colours!
Last edited by Mustak; 04-11-2012 at 06:39 PM.
"Mapping Infinity: An impossible mission? Not if you're a real blood, it ain't." -- An explorer mimir
Again the shelf It´s way to smooth compared to the landmass contour. I took the smear tool to break up the contour line and added errosion using the dodge tool ( don´t know the gimp equivalent ). Hope it helps. I think that can be used taking your original image without to much change. It will take some time though. Looking foreward to your solution!
advice.jpg
"Mapping Infinity: An impossible mission? Not if you're a real blood, it ain't." -- An explorer mimir
Look closely at the continental shelves of the large bay ...