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Thread: Tulainn [WIP, Critique welcome]

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  1. #1
    Guild Apprentice Ourea's Avatar
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    I really enjoy the layout and colors - it has a weird medieval feel to it, overall. However, I have to say I don't believe using many different brushes for your elements was the way to go. Your map lacks cohesion, the styles do not always mesh well. The hills, for example, are a stark contrast to everything else. The farmlands seem to be top-down, while everything else is isometric, and I think I'd personally not use so fuzzy a brush for the dirt roads - to me, at least, it bleeds into the green, but my eyes aren't so good While using brushes from different artists is great, you want to be sure the styles go well together.

    For the water, perhaps you could try the wood cut technique (like your original map of Cad Goleor), or the lines coming away from/surrounding the continent? Then with some sort of texture overlap. I think it might suit the style, of course it's always hard to tell until you sit down and fiddle with it. I'm excited to see it develop It's a very interesting little territory with sort of a quaint feel.
    Last edited by Ourea; 04-22-2012 at 07:43 PM.

  2. #2
    Guild Adept Seraphine_Harmonium's Avatar
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    Quote Originally Posted by Ourea View Post
    I really enjoy the layout and colors - it has a weird medieval feel to it, overall. However, I have to say I don't believe using many different brushes for your elements was the way to go. Your map lacks cohesion, the styles do not always mesh well. The hills, for example, are a stark contrast to everything else. The farmlands seem to be top-down, while everything else is isometric, and I think I'd personally not use so fuzzy a brush for the dirt roads - to me, at least, it bleeds into the green, but my eyes aren't so good While using brushes from different artists is great, you want to be sure the styles go well together.

    For the water, perhaps you could try the wood cut technique (like your original map of Cad Goleor), or the lines coming away from/surrounding the continent? Then with some sort of texture overlap. I think it might suit the style, of course it's always hard to tell until you sit down and fiddle with it. I'm excited to see it develop It's a very interesting little territory with sort of a quaint feel.
    I did a fuzzy brush for the roads, so that it would blend. It wasn't my first choice, but I wasn't liking the looking of the road as much when it was more defined. It was probably just the specifics of how it was turning out, but it looked harsh.

    Not sure how to do the farmlands and the hills any better, without scouring the net for brushes, and I don't really know where I'd look for them. I'm not looking to spend any money on this.

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