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Thread: Holy Crap...What have I got myself into?!

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  1. #1

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    Interesting idea. Here are some things to consider:

    1) You may want to have the gods keep the seas there. If they can hold the planet together, this should be a trivial task . Otherwise, you get into some Dark Sun-like environmental issues. This isn't necessarily a bad thing, but make sure it's what you want before you go there.

    2) You may want to look at Spelljammer, the old 2nd Edition AD&D setting. This world seems right up its alley.

    3) If you're going to have continuing impacts, then it's really implausible that you'd have a civilization. This may be another job for the gods .

    John.

  2. #2
    Guild Member dlaporte7271's Avatar
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    Thanks John...As my campaign is centered around flying cities and flying sailing ships...I'm already leaning towards the "spelljammer" type theme, though I'm really after something that feels more like swashbuckling during the age of sail (only in the skies)...rather than delving too deeply into space travel. That will be an element much further down the road.
    ( I absolutely loved spelljammer btw)

    There will still be SOME ocean/sea...but I imagine that global sea levels suffered a dramatic drop when a great volume of water was lost...I am not going for the desert world at all...so the gods ARE doing their best to preserve what they can...problem they have is that it's another "alien" god that has caused the damage and they are in a struggle that prevents them from turning their full attention to rebuilding. There are no further impacts...I was mentioning impact craters because I would like them to become some of the elements of the map.

    Thanks for the reply.

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