Page 9 of 17 FirstFirst ... 5678910111213 ... LastLast
Results 81 to 90 of 288

Thread: My Dungeon Maps

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Journeyer
    Join Date
    Feb 2009
    Location
    SC
    Posts
    227

    Post

    Quote Originally Posted by Turgenev View Post
    here the map that started my flooded underground city idea. This is a WIP and I'll probably be adding a few more details here & there (like altars, statues, that sort of thing). The corridor map that I posted previously runs off from the sides of this map. I also have a map with two 4-way junctions on it and another map with a main floor layout in the works.
    I love it! So many good ideas here.

    I have been really busy at work the last few (6) months and normally I don't have much preparation time before I run a game on Sunday. So I tend to just shoot from the hip and make up stuff as I go along. It helps to have a nice map to focus on and get ideas from. All the maps in this thread have given me months of adventures to pull out of my butt at the last minute. =)

  2. #2
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,226

    Default

    So just because I'm curious, did the builders of this dungeon intend to flood it? I ask because it appears to have been built to be flooded with a lower elevation main hallway running through out, and a very symmetrical layout with doorways at higher elevations.

    Is there perhaps an aquatic monster that roams the flooded areas as a guardian or some such?
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  3. #3
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Post

    Quote Originally Posted by RPMiller View Post
    So just because I'm curious, did the builders of this dungeon intend to flood it? I ask because it appears to have been built to be flooded with a lower elevation main hallway running through out, and a very symmetrical layout with doorways at higher elevations.

    Is there perhaps an aquatic monster that roams the flooded areas as a guardian or some such?
    To be honest, the maps came first and now I need to rationalize them. At this point I'm leaning towards the idea that the dungeons were flooded on purpose. Some of the later maps have rooms that have access to the water. I picture travel along the waterways are done via small boats/gondolas. Or perhaps the inhabitants are amphibian (semi-aquatic) in nature.

    One idea I had was the complex was a Dwarven outpost first but an evil Aquatic race (Kua-Toa? Deep Ones?) slew the Dwarves and then used their own skills/magic/gods (or all three) to turn the streets into canals and flood the place. Perhaps the original inhabitants had mined their way into a flooded chamber that released the aquatic horrors on them.

    Here's the rough draft for the junction chambers:
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	map_pdf010.jpg 
Views:	204 
Size:	651.1 KB 
ID:	8189  
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  4. #4
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,226

    Post

    Quote Originally Posted by Turgenev View Post
    To be honest, the maps came first and now I need to rationalize them. At this point I'm leaning towards the idea that the dungeons were flooded on purpose. Some of the later maps have rooms that have access to the water. I picture travel along the waterways are done via small boats/gondolas. Or perhaps the inhabitants are amphibian (semi-aquatic) in nature.
    Oo... both ideas work.

    Quote Originally Posted by Turgenev View Post
    One idea I had was the complex was a Dwarven outpost first but an evil Aquatic race (Kua-Toa? Deep Ones?) slew the Dwarves and then used their own skills/magic/gods (or all three) to turn the streets into canals and flood the place. Perhaps the original inhabitants had mined their way into a flooded chamber that released the aquatic horrors on them.

    Here's the rough draft for the junction chambers:
    That could work as well.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  5. #5
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,870
    Blog Entries
    6

    Default

    I gotta tell ya turgenev, you're maps helped me a LOT this weekend...didn't have much time to plan, but needed a dungeon...pulled one from here and customized it to meet my needs, and the players are having a ball!
    All Hail FlappyMap! Long Live MapFeed!

    Robbie Powell - Site Admin

  6. #6
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Post

    I'm glad my maps were able to help you out, Arcana. The way my luck has been going lately, this bit of news made my day.
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  7. #7
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,870
    Blog Entries
    6

    Default

    Since most of your smaller dungeon maps have two branches that aren't connected, I made one side a gnoll hideout, and the other is a passageway to a shadow crossing. Yay!
    All Hail FlappyMap! Long Live MapFeed!

    Robbie Powell - Site Admin

  8. #8
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Post

    What's a shadow crossing? Is that a school crossing for baby shadows? Just Kidding.

    I like to set up various factions in my dungeons that are often competing against each other. Throw the Player Characters into the mix and stir. Smart players will pick up on this and use it to their advantage.
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  9. #9
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Post

    I was able to get some Photoshop time in and I took advantage of it to finish a dungeon that I started before my computer woes. Here's the full colour version:
    Click image for larger version. 

Name:	dungeon-069.jpg 
Views:	450 
Size:	538.1 KB 
ID:	9391

    And here is a printer-friendly, black & white version:
    Click image for larger version. 

Name:	dungeon-069bw.jpg 
Views:	185 
Size:	463.7 KB 
ID:	9392

    I really can't wait to get my new computer. I have so much work to catch up on.
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  10. #10
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Default

    Looking forward to hearing 'The Machine' roar back to life!
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



Page 9 of 17 FirstFirst ... 5678910111213 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •