Looks great Red! Fantastic place to launch an adventure from by the looks of it. Are you planning to do the town and firt maps of Fentor Cross?
Torq
Looks great Red! Fantastic place to launch an adventure from by the looks of it. Are you planning to do the town and firt maps of Fentor Cross?
Torq
The internet! It\'ll never catch on.
Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld
I'm planning to get the first stab at the maps as just outlines. I will try to get the roads, the palisade walls and the outer bit done and provide a blank space in case anyone wants to start a city map. If I can do the outer and large bits then it should line up with the area map. I will try to do this for some of the larger places in the Thrubmorton region.
Another level in - now at 30mi - probably the last terrain map for this area - and an update of the next one out to show position.
Yeah I am having some great fun. This is one of the first times that GTS has been used to generate some deep terrain stuff. I'm trying out all sorts of stuff here.
This is my Dragon Flight prog. Its a freebie but it does not come with the height map and color map for this. But I have uploaded the app and the height maps for it here. Its 10Mb so be easy on the download - my poor web server
(I'll prob take it down in a week or so to stop killing it).
Run DF, click past the help dialog. Now press 'P' for about 3 seconds. Press 'H' four times. Maximize it and press '6'. Enjoy
(Tell me if it works alright. Its the new V1.05 released yesterday)
Last edited by Redrobes; 04-21-2008 at 09:28 PM.
I'm liking the erosion a lot. It gets a little, "raindrops on fine sand," in the larger scales, but hey... Still real nice.
It looks like the English countryside-like toponyms I'm using for the Stoutlings must be a Groamish thing.
Does Fentor Cross have a problem with floods?
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
Hmmm when I pressed 6 nothing happened. Any ideas, redrobes?
I am pretty happy with the erosion and its very good in a few certain ways but in general it's not the best out there. Theres some really good mountain erosion from WorldMachine - that one is particularly impressive in that department.
I was a little lazy with the raindrops thing. I added a little noise and upscaled it. I should have added it progressively as it upscaled so that it generated more even distribution of frequencies. If I had let it erode more then it would have made it look better but it would probably make the terrain more different to the backdrop its supposed to be sitting on so I didn't.
In terms of flooding I can see where your coming from. The terrain is supposed to be Karst (limestone) so that there is very little surface water on the upper hills and drainage is very good. The water flows through cave systems carving out large caverns until they collapse and then grass over so thats what its supposed to be. My app does not do any kind of rock type processing and definitely no cave collapsing stuff so I have to live with what it produces. So the look of the map is that of hard impermeable stone eroded away. I ran it with water for a while then turned up the permeability real high. Theres the odd area with some spots of water and this could be true to real but its not likely to be all that drinkable.
I think from an RPG point of view the villages would have a lack of water and would probably have to collect it. Its highly likely though that there would be a lot of springs all around the base of the hills. Some of the points on the map might be able to collect water but I think that its the major thing that would be different from usual villages.