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Thread: [Region 1][Map 13][Town 01] Kwourin

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  1. #1
    Community Leader Torq's Avatar
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    Here is the basic layout that I have done so far. Still got to add some of the larger and more important buildings and so a whole lot more work.

    Torq
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  2. #2

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    Wow that looks fantastic, Torq! The mountains are stunning, complete with contour lines! - although not sure if you should keep one or the other - I like it anyway.

    May be worth playing with the opacity of the fields, by making them more opaque, at the moment they look a little ghostly compared to the buildings and 'brownland'.

    The town itself looks entirely disordered at the moment, like a big refugee camp. From the history you've written it sounds like the town was once under a central, military authority, so it ma be an idea to have the underlying 'bones' of the city reflect that by having them quite regimented. The healers and the smelting mines suggest districts individual to each. now the Orcs are in charge, presumably the city is more chaotic, but it might be worth to still have some of the remenants of the earlier structure of the city vaguely apparent to give it more depth?

    I find convincing cities incredibly hard to draw, this is looking great.

    You've inspired me to have a go at drawing one myself!

  3. #3

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    I think ravs is on to something.

    Surely with the history that you've described there was at some point more order in the construction of the town. It looks just a little too chaotic for me right now.

  4. #4

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    I have to agree... the town looks scuttled - the buildings' positions make it look more like... hummm... a university campus at best. A more modern campus, to be precise.

    The history said that the city emptied as one of the first, but it looks more as if it had been ransacked and pillaged...


    Though I do love the maps' style!
    Two in harmony surpass one in perfection

  5. #5
    Community Leader Torq's Avatar
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    Sigurd has raise some possible concerns with me regarding the spelling of this town's name. For reasons of sensitivity I have decided to change the spelling. See thread title.

    Torq
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  6. #6
    Community Leader Torq's Avatar
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    Post In Defense of Kwourin

    Kwourin didn't start out as a military town. It started out as mining boom town. These towns, as I understand it, often grow faster that it is possible to establish proper administration. Johannesburg, in my own country, is a good example. They tend to be haphazard in design and reflect the rapid influx of many people.

    When Kwourin beame a Grey Watch outpost it acquired a fortress and administraitve buildings, which will be included in the next draft of the map. The Watch then abandoned it and its population began to shrink.

    Enough of the belated after the fact justifications for the layout. Here is the post-modern reason for it. I used the RPG Citymap Generator to set up the layout. I chose the option for a "Medium sized Central European City". I think that by adding in the up until now left out larger buildings some of your concerns will be adressed.

    Thanks for the input guys.
    Torq
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  7. #7
    Community Leader Torq's Avatar
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    Latest wIP.

    Torq
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