Results 1 to 4 of 4

Thread: Browser Game Map

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #3

    Default

    Admin updated some guidelines: [forum link]

    Copy / Paste, because linking does not work correctly:


    Here's information that you need to make a new map for VU.

    px = Pixels

    Map size: 2500x2500px

    The map needs to be repeatable! So if you put two maps beside each others it needs to have a smooth transition over the edges. No cut rivers etc.

    Terrain
    The map needs to have mountains, water, trees and rivers.

    Mountains: 80x80px or 40x40px

    Water: 80x80px or 40x40px

    Tree: 80x80px or 40x40px

    River: 20x20px

    These are guidelines, although, it's very important that the terrain is not smaller then 40x40px. And a river is not smaller then 20x20px.

    The rivers can have a round shape, but the other terrain should be somewhat square.

    Misc
    The smallest passage needs to be 20px or bigger for an army to be able to go through.

    Don't make too much terrain. And don't pile terrain above each others. You can only place cities on plains (space without terrain) so more terrain means less cities.(dwarf and elf cities can expand into terrain though)

    The default size of a world is 5000x5000px, so your map will most of the time be looped twice (2x2). And a default (2x2) map should be able to hold at least 50 players.

    Walls
    Walls might get bugged if they are placed on uneven terrain, so if you have walls (Zetamaina) in mind there should be horizontal or vertical terrain on both sides:

    ASCII illustration:

    T = Terrain
    W = Wall

    TWWWWWWWWWWWT

    Bugged version:

    TWWWWWWWWWWWWWW...(no terrain to end the wall)
    Last edited by heroix; 05-17-2012 at 03:47 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •