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Thread: Elyden map

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  1. #1
    Software Dev/Rep Hai-Etlik's Avatar
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    Quote Originally Posted by vorropohaiah View Post
    yep, as i mentioned, my next port of call is the equirectangular map to sort out the pinching. I'll likely stick to the conic projection, though will play around with the standard parallels a bit to get something im happy with.
    Sorry, I'm not sure how I missed that.

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    Community Leader Guild Sponsor Gidde's Avatar
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    Moved to the WIP forum per OP's request.

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    Guild Expert Facebook Connected vorropohaiah's Avatar
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    so I've gone back to the drawing board (well, my tablet, at least) and come up with a new equirectangular map of the world, trying hard to avoid pinching at the poles. this is what I've come up with (rivers only appear in regions that ive made a decent account of history/climate/geography):


    It's little different to the older version, though I've made the 'Inner Sea' area proportionately larger (not as easy as it finds) to better-fit in with current world-building attempts. I ran the map through the NISS software and came up with three vertical perspective maps (one each for the north/south poles and one centred on the 'Inner Sea'). the poles will form the base for a pair of matching maps I'd like to do, detailing the poles.







    I also made an equidistant conical projection that became the base for a fresh map that I started work on this afternoon. So far I've only gone over the coastal areas and put them through a mask, with a gradient stroke to create some definition. I've also thought of 2 different borders - well actually just one but with 2 different chequer effects - the first has a cheque effect that is consistent with the graticule scale, with each box measuring 1 degree. the second is just decorative (though with each box 1" I can be used for scale purposes, once the scale marker has been added. Please let me know what you think!



    I also changed the font for the nations, which is now a Castellar font, though I'll be using different ones for cities and towns, and features and formations, respectively. though i havent decided quite what yet...

    any C&C is greatly appreciated, thanks
    Last edited by vorropohaiah; 06-01-2012 at 01:35 PM.

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    Community Leader Guild Sponsor Gidde's Avatar
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    That's looking pretty good!

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    Guild Expert Eilathen's Avatar
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    Wow! Just wow. I totally dig this - i love the continent-shapes (i know, i said it already...but it needs repeating ). Very much looking forward to the progress of this WIP.
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    Professional Artist cereth's Avatar
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    Looking quite impressive! I think my jaw just hit the floor. The landforms are very interesting and realistic.
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    Guild Expert Facebook Connected vorropohaiah's Avatar
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    so i spent some more time today, finishing off the border (i went for the first choice if anyone was wondering :p) and continued with a bit of texturing, numbering the graticules, and adding the rivers and trying to figure out the nation borders with this new perspective.


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    Community Leader Guild Sponsor Gidde's Avatar
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    Looking good! The only thing that's bothering me is the labels. They look stretched (although that could be the font) and they really ought to be curved/angled/something, imho. I'm also generally not a fan of underlines, but that could just be because I spend so much time on the web that underline==link in my brain, hardwired at this point.

  9. #9
    Guild Expert Facebook Connected vorropohaiah's Avatar
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    Quote Originally Posted by Gidde View Post
    Looking good! The only thing that's bothering me is the labels. They look stretched (although that could be the font) and they really ought to be curved/angled/something, imho. I'm also generally not a fan of underlines, but that could just be because I spend so much time on the web that underline==link in my brain, hardwired at this point.
    Do you think they should be curved with the graticules or the terrain? I was planning on the former but thought the higher latitudes might be a bit too curved. I believe the font is stretched at 120% though that was just because I thought they looked better... Maybe not? The underline is because a bold font 'distorted' too much

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    Community Leader Guild Sponsor Gidde's Avatar
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    I'd curve/angle them with the terrain. It ends up looking more natural.


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