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Thread: Question: When you design worlds...

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  1. #1
    Guild Applicant
    Join Date
    Jun 2012
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    N. W. Washington state
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    2

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    I recently came across a map of the Darkover world and it disturbed me...like so many such maps, it is a flat map with no indication of relative latitudes/longitudes, save for placing snow/ice. There is a North arrow, but making the distribution of some of the features match the supposed planetary axis, or, for that matter, the relative scale of the features (i.e., rivers, plains, ocean) to each other, is disconcerting to me. Hence, I've wanted to put together a class that introduces some of the basic features of the earth as a means to understand how features can best be distributed relative to one another. For example, climate zones, major wind patterns, ocean currents, etc. But to teach the class, I need a blank Mollweide grid...no continent outlines, just the grid, and I've had difficulties finding one. Anyone want to help me on this?

  2. #2
    Guild Member Facebook Connected Elothan's Avatar
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    Jul 2009
    Location
    Norway
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    81

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    I am working along the lines of Thessilian, most of my work just starts out as a doodling of a landmass and such, and then I refine it a bit more and try to make it better and better.
    While I did some commissions for free a while bakc (that can be seen in my sig) I found that while it was a good way to learn new techniques, but often people wanted things that conflicted with what I feel is a natural world (like a continent made from half ice and half tropics and sutch, rivers going upwards because they did not originally think of topography and sutch) that it somehow felt "wrong" not to correct such..

    On dungeon maps I do pretty mutch what Thesslian does.. design them with the inhabitants in mind.

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