Hey there loogie and all,

I've also got the playtest pack, but unfortunately no group to try it with ... I liked what I saw, a lot. Like Klaus I found the advantage/disadvantage thing pretty cool and a great idea (ripped for my BASS system) ... in general, I've found a lot of the ideas good and I also enjoy the gridless thing.

On the other hand, the system of house-ruled-to-death DnD I now run as a DM depends on me knowing that the game is about fun and running cool games, while not paying mind to things like grids and other nonsense. In that sense, DnD 5E isn't going to be a make-or-break product for me - I'll keep calling the games I run D&D derivative, but ... and it's a big but ... my games no longer have classes or levelling, so I'm pretty far from what D&D was originally all about*.

*and they're fun as feck.