Thanks. I learned my lesson. Every stage should look good. When I first started shading the walls in 2d, I simply wanted to get colour down so viewers here could tell what was what. As I worked on that, I realised I could even give this stage visual texture and interest. I experimented from there with different techniques, but that left side looks so bad by comparison. I also got a better overhead shot of it. I guess now, that will have to wait for the later stages so the images are of a quality for others to use in their games.