That's done the trick. Looks great.
That's done the trick. Looks great.
Great looking coastline su_liam! Very authentic and totally cool. I preferred the de-aturated look of the first map though, but I suppose thats just personal.
Torq
The internet! It\'ll never catch on.
Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld
Apropos of nothing much, here's a LunarCell-like planet I made with planetGenesis and Bryce. Everything was built from planetGenesis noise and rendered in Bryce except the background which was Glitterato and the cloud maps which were generated in LunarCell.
This is just wasting some limited free time I could be using for my CWBP project, but it were fun.
It took about two days...
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
Its really nicely done su_liam. I love the effects. Seems a pity to waste, maybe the time wasn't wasted from the point of view of the CWBP (nudge nudge wink wink). I'm sure the wiki could do with a nice artistic planetary pic in which the cloud cover obscures the land masses just enough to make it usable as a generic world.
Torq
The internet! It\'ll never catch on.
Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld
Here's my latest experiment. Looking at some different climate schemes. More of a deserty theme, but with a touch of vegetation around the edges.
Mostly, I was just checking a text idea I had. At least on CS1, you can't apply Layer Effects to Layer Sets. Too bad, really, setting up Drop Shadow, and Outer Glow separately for each label is tedious. I did find I could condense all the text into a single rasterized layer and apply effects to that.
I'm hoping CS3 will be better that way. I intend to purchase it when I start back to school.
This is a somewhat reduced-color version. GIF, JPEG, PNG-8 and PNG-24 were all ginormous.
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.