Not "wrong" per se, but for a map called "City State of Etheria" it seems like very little of the map consists of an actual "city state" so far. And the placement of your farmlands seems like it would make for some awkwardness expanding south and west from there.
Yeah that is true. Right now I am juggling "design layouts" and technical representation problems. (How do I get the desired effect). There is a little "Wiggle" room to the west up to the mountains ,Then expansion will have to be across the bay to the opposite shore. There are a few small villages to be put in as well as my afore-mentioned "Troubled" clearings ! There is also a "major" fishing village on one of the islands . Which are little more than large rocks in the sea. The city is placed where it is because although not represented yet; the rest of the coast is cliffs and jagged rocks. As a port city it needs to be close to the water. The extent of the map represents 90% of the land claimed by Etheria. City-states are fairly common on this world I am creating .Larger kingdoms and one Empire do exist but the norm is much smaller areas of population and sovereignty. Only a few remain on our real Earth. Of those this is a comparable situation .
The Principality of Monaco is an independent city-state
Bordered by France on three sides, with one side bordering the Mediterranean Sea
It has an area of 1.98 km2 (0.76 sq mi), and a population of 35,986
Ethria is larger with a similar population.
A city-state is an independent or autonomous entity whose territory consists of a city which is not administered as a part of another local government. A city-state can also be defined as a central city and its surrounding villages, which together follow the same law, have one form of government, and share languages, religious beliefs, and ways of life
Monaco-ville
Once I figure out some technical problems ,hopefully It will make more sense ! "Hopefully !