Total change of idea. I've gone for a Cthulhu cultist starship temple. The old jpg / png crushing has not done the map any favours but the idea is one of wrong turns and lurking horror.
I've tried to use the idea of a VTT format to influence the map, so the idea behind this is a an ever increasing sense of danger as the players advance north from the south entrance (the gradient fill going from yellow to orange to red). Then I thought, why not mess with their heads and make some of the paths symmetrical and others not, with lots of bendy corners they can't see around (after you! No, I insist, after you!), alcoves for the GM to hide monsters in and weird patterns and symbols (need more of those) to make them wonder if they are clues of some sort. The colours are very lurid to highlight the madness of it all (far too many desaturated maps on this forum!). That's the idea, but I think the execution requires a lot more work.
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