Thank you Redrobes! This is great advice for techno illiterates like me. I've made a sticky for tips on keeping small file sizes as this is likely to be a huge factor in the competition.
Thank you Redrobes! This is great advice for techno illiterates like me. I've made a sticky for tips on keeping small file sizes as this is likely to be a huge factor in the competition.
Total change of idea. I've gone for a Cthulhu cultist starship temple. The old jpg / png crushing has not done the map any favours but the idea is one of wrong turns and lurking horror.
I've tried to use the idea of a VTT format to influence the map, so the idea behind this is a an ever increasing sense of danger as the players advance north from the south entrance (the gradient fill going from yellow to orange to red). Then I thought, why not mess with their heads and make some of the paths symmetrical and others not, with lots of bendy corners they can't see around (after you! No, I insist, after you!), alcoves for the GM to hide monsters in and weird patterns and symbols (need more of those) to make them wonder if they are clues of some sort. The colours are very lurid to highlight the madness of it all (far too many desaturated maps on this forum!). That's the idea, but I think the execution requires a lot more work.
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Last edited by ravells; 05-20-2008 at 05:38 AM.
Hats off for originality! Nice job! Very colorful!
Man, I wonder what types of critters are on this thing?
Holy mackerel, what a cool spaceship to go insane in. Nice colours great style, as usual.
Torq
The internet! It\'ll never catch on.
Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld
That's really cool. Could also be a spacerock band's touring ship. Funkadelic!
But... But, but, but! I was really looking forward to a straight starport. The serious scifi stuff here is seriously lacking.
I could try something, time permitting, but, given recent experience, it would suck. Hard.
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
Yeah, well, I'll be wearing beads and singing Peter, Paul and Mary songs next!
Meh....
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Last edited by ravells; 05-22-2008 at 07:18 PM.