That is one great mine
lucky miners didn't have to delve to far
and no self respecting Dwarf wold lay claim to it
but it is so organic and earthy
oh and i wholeheartedly agree Never be constrained by a grid
Last edited by mathuwm; 05-10-2008 at 09:46 PM.
I changed the style a bit with this one. Very little texture on the walls and lots of texture on the floors with a deep bevel. I also added a dash of water for variety.
This will probably be my last as I will be quite busy for the next few weeks (but you never know).
### Latest WIP ###
I think your mine looks very good and organic rlucci, but shouldn't the bevel be reversed to create a concave rather than a convex illusion?
Torq
The internet! It\'ll never catch on.
Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld
It's an optical illusion thing (We had this discussion on another thread many moons ago). It either looks concave or convex depending on how your brain interprets it, like an Esher drawing or the two faces and the flower vase illusion.
Last edited by ravells; 05-12-2008 at 06:04 AM.
Holy rusted metal Batman, you're right. I just stared at it for ages and forced by eyes to shift perspective and lo and behold it did. Sorry rlucci, they say art is subjective, but Ravs is correct it will look concave to some people and convex to others.
Torq
The internet! It\'ll never catch on.
Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld
There is another map that was posted recently with the same issue. I explained in that thread... can't seem to find it right now. Anyway, it has to do with the lighter colored floor and darker surroundings. We have been trained from early age to equate lighter with higher - consider a standard map that has the white peaks denoting highest elevation as well as the water color darker is deeper. So when you are presented with a map like this regardless of the bevel we immediately process the lighter color as higher. The shadows simply magnify the effect and make it more pronounced.