Page 4 of 6 FirstFirst 123456 LastLast
Results 31 to 40 of 56

Thread: the High-empire of Korachan and the Inner Sea

  1. #31
    Guild Journeyer AzurePlanet's Avatar
    Join Date
    Dec 2012
    Location
    Italy, 43°28'N 11°09'E
    Posts
    178
    Blog Entries
    2

    Default

    All your works are really amazing!
    I like specially the ancient hand-drawn style you are able to give them.

  2. #32
    Guild Novice
    Join Date
    Jan 2013
    Location
    Pennsylvania
    Posts
    6

    Default

    This is incredible. Awesome work. Im really curious about your idea generation; are you following any sort of physical geography, like plate tectonics, to determine where your mountain ranges end up? And the names are awesome...

  3. #33
    Guild Expert Facebook Connected vorropohaiah's Avatar
    Join Date
    Feb 2010
    Location
    Malta
    Posts
    1,425

    Default

    Quote Originally Posted by jrforesm View Post
    This is incredible. Awesome work. Im really curious about your idea generation; are you following any sort of physical geography, like plate tectonics, to determine where your mountain ranges end up? And the names are awesome...
    That's the one thing i 'regret' about this map - there was originally little thought to plate tectonics and i only started thinking about such things after the ranges and coasts and features had already become well-established (to me at least...). The original map, much like the story that presaged it, was made up as i went along, with little thought to such things as climate, wind belts, tectonics etc. Put it this way: I'd do things very differently if i was starting this project from scratch now. As I'm trying to make this a fantasy world thats as realistic as possible (economies, politics, governments etc.) despite having very strange fantasy elements (dead gods whose dreams warp the land, 'magic' etc.) and i think an easy way of grounding it in reality is making the world itself - the continents, coastlines, terrain, etc. as realistic as possible.

    I did try retroactively changing some things to make them more realistic, like in Venthir - which i realised needed highlands/mountains to create a rainshadow effect to justify having the rather large Anubain desert S-W of its location. Though largely it remains unchanged (despite some glaring mistakes to do with climate and rainshadows), though I've tried to keep forests in plausable regions, while keeping in mind that its a largely deforested world. also, the world myths detailing creation and cosomogony are pretty much set in stone by now and I can always assume the world really was created by the gods, with plate tectonics beginning to take effect after that point (a few million years at most). what am i saying... the gods DID create the world!

    As an example of some of the changes I've devised, here are three attachments, representing river valleys and deposits, tectonics and biomes. there try to explain some of the land's features, though keep in mind they're based on a version of the map that isn't 100% up to date, though they're still helpful to look through while I'm writing.

    Click image for larger version. 

Name:	Elyden_rivers.jpg 
Views:	285 
Size:	3.84 MB 
ID:	50980 Click image for larger version. 

Name:	Elyden_tectonics.jpg 
Views:	313 
Size:	3.63 MB 
ID:	50981 Click image for larger version. 

Name:	Elyden_biomes.jpg 
Views:	405 
Size:	3.94 MB 
ID:	50982

  4. #34

    Default

    Absolutely amazing.

  5. #35

    Default

    Fantastic map.

  6. #36

    Default

    I had to join the site to say that this is the map I would really love to make once I progress far enough in constructing my world. 'Tis truly incredible.

    If you took commissions I would throw oodles of money at you - oodles I say!


    As it is, I'm going to have to mine this thread to pick up as much about your process as I can. The consideration for plate tectonics, climate, etc... is truly admirable (even if it was in hindsight - which isn't it always anyway, heh).
    Last edited by Basileus; 05-01-2013 at 01:27 PM.

  7. #37
    Guild Expert Facebook Connected vorropohaiah's Avatar
    Join Date
    Feb 2010
    Location
    Malta
    Posts
    1,425

    Default

    thanks always nice to see people liking what i do. it helps with the motivation.

    and in case youre interested, i do do commissions, so yo ucan start throwing the oodles my way

  8. #38

    Default

    You just made my day, sir.

    I'm probably at least several months away from having the kind of organized detail I'd like to have ready if I were to commission a piece, but what would be your preferred method to be contacted "properly" in the future? Through this site, or your blog, or something else...?

    I will freely admit, commissioning a map would be a bit of a new experience for me. I have commissioned artwork before, but since mapping and worldbuilding are so intertwined, I'm sure the process for maps is a bit different than "normal" illustrations.
    Last edited by Basileus; 05-01-2013 at 02:25 PM.

  9. #39
    Guild Expert Facebook Connected vorropohaiah's Avatar
    Join Date
    Feb 2010
    Location
    Malta
    Posts
    1,425

    Default

    Sounds interesting . Send me an email: vehemer at hotmail . Com with any info you have & we can take it from there

  10. #40

    Default

    I just shot you an email.

    Just posting here as an FYI - I know some people don't check their email all that often unless they know they are waiting for something (I don't sometimes!).

    I tried to provide the same sort of info I would have provided if I were posting in the Requests subforum, so you can decide if it is something you are interested in pursuing or not.

Page 4 of 6 FirstFirst 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •