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Thread: May Entry: The Ambush Inn

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  1. #1
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    Quote Originally Posted by RPMiller View Post
    Your shadows are a bit too "overpowering".
    I very much appreciate the feedback. That makes sense. I'll try either a drop shadow or perhaps nothing at all since the flagstone texture is so strong already.

    I'm going to focus on the inn interior (as per Redrobes), and move outside again if time permits. At this point everything is a struggle as I traverse all the various learning curves.

    I'm assuming doors and windows are desirable from a VTT perspective. What about carpets, tables, and chairs?

    Thanks again,
    -meleeguy

  2. #2
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    Basically anything that is considered "stationary" can be put in to the base map, but stuff that might get tossed around, moved, etc. should probably be added later as a stamp. Generally doors and windows are fine. Some GMs like to have the door as a separate stamp so that they can actually "open" it for the PCs but I think they are in the minority.

    There is another thread that lists various things to not include in a VTT map. If you click the New Posts link at the top you should see it in your list.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  3. #3
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    Wip

    ### Latest WIP ###
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  4. #4
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    ### Latest WIP ###
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  5. #5

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    Coming together nicely!

    If I would change one thing, it would be to lower the saturation a bit. I think too much in-your-face color can take away from the overall scene.

    I personally prefer a more washed out look but that is just a matter of taste and style.

    Nice job though!

  6. #6
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    Thank you!

    Saturation, hmmm. Anyone have any recommendations on either books or web sites that covers this sort of thing from the artist's perspective? My college days are long over but I've got this itch that says I should sign up for Color 101.


  7. #7

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    For starters, look in the Mapping Resources forum for a thread that says something about color scheme generators.

    I'll keep an eye out for decent color theory tutorials, but most of the ones I have run across so far describe color mixing instead of what makes a pleasing palette.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

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