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Thread: Aug/Sept 2012 Lite Challenge Entry: Lost City of Ubar

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  1. #1
    Guild Apprentice gen's Avatar
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    A lot better, and with the scale! I was just checking differents version for my own map
    The color is better also. Are you using photoshop? Is so, and if you want to try a couple of liter tones, you can do it easily like this, though not optimal, it can give you an idear:

    Click image for larger version. 

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    I'm only suggesting since you said you wasn't sure what you where doing

  2. #2

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    I am using photoshop - and thanks for the tip.

    I've been trying to figure out how to do the after map the way it is in my head. I envisioned a black bottomless pit where the oasis was and massive sand dunes covering up what used to be the structures of the city.

    Click image for larger version. 

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    I'll briefly describe my method so that if anyone has any ideas or thoughts about how it could be done better, they can let me know. I added a invert and greyscale layer adjustment to my structures. I then made a layer with bevel, shadow, and texture effects that was slightly expanded and feathered from those shapes (set to multiply). I then repeated that process twice but each time contracted the selection to try to give the image some elevation. I then hid my original structure layers.

    I think the shape of the dunes still looks a little too "defined" or sharp - but i'll save trying to figure out how to fix that for another day.

    Thoughts?
    *Most of my Maps can be seen in full resolution on my blog*

    *I've made some of my maps into full adventures available for download at DriveThruRPG.com or Paizo.com

    This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License unless stated otherwise in the thread.

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