After trying this method out, I have decided I will stick with developing hand drawn map elements, as I feel its the most diverse of fantasy topography...

things I need to work on, is learning new stroke motions for different representations of things, and then start looking at doing more detail work and defining my contrast more!

I think from now on I will also not use textures, unless necessary and for most ground cover I will do layers of color with the suggestions of shadow.

Stay tuned for more, I love this crap...

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