Quote Originally Posted by Gamerprinter View Post
2. I know MapTool can handle large area maps. In trying to avoid gargantuan files at 200 ppi PNG, what is the optimum size in total pixels for battle maps?
Hi Gamerprinter,

The answer to that would be entirely dependent on the specific application. One app could internally be displaying a bmp, while another could run length encode random access sub tiles.

The only way to know for sure is testing, which is time consuming. So testing would reveal resource consumption. Next, we'd find out the average resources of your VTT gamer. From this information you could determine your optimal tile sizes, which would include some non-rotating tiles for unique locations.

You seem to want to bring tiling to a community that has learned to live with out it (that's my take on the linked thread). I like the idea of moving on a larger map and dropping tactical at need.

Just some musings really, I'm a long time programmer whose interest has largely turned from coding to content creation ala this site.

-meleeguy