Page 1 of 3 123 LastLast
Results 1 to 10 of 25

Thread: [WIP] Omandra - fantasy map

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Journeyer JonPin's Avatar
    Join Date
    May 2014
    Location
    Slovenia
    Posts
    103

    Default [WIP] Omandra - fantasy map

    Hi, I new here. I've been doing graphical design for a while, and playing role-playing games for twice as long. It seems only natural that the two converge at some point. A few years ago I started doing my own maps, and it just spiraled out of control.

    This is a WIP of a redesign of an old map. It's 40 x 68 cm (aprox. 16 by 27 inches), 300dpi. The image here is 50% size. I want the map to look like the world maps from the late 18th century and early 19th. The map is far from done. I've just started with the rivers. What do you guys think about them?

    WIP Myomandra.jpg

  2. #2

    Default

    Nice start! And a very aquatic world I would say. It's a bit hard to comment on your rivers without mountains, but otherwise it looks fine to me.

    I think your double lined tropics are a "cutting" or "overlapping" too much the lands and I would go for a simple line.

  3. #3
    Guild Journeyer JonPin's Avatar
    Join Date
    May 2014
    Location
    Slovenia
    Posts
    103

    Default

    The world was used for my pirate themed campaign for 4th edition d&d. Somebody have an idea what so much sea would do to the atmosphere? And the islands are mostly of volcanic origin. So many volcanos would make the greenhouse effect more evident than on earth maybe... What about the tides? A friend told me that tides are bigger on shores of oceans. Ideas are welcome

    I just added the paper texture, some color tweaking, and started naming the islands. As for the mountains... Not many world maps from the 18th century have mountain ranges. Perhaps I will do only a few simple ranges on larger islands. For the rivers I decided that less is more, but I'm not completely pleased with them yet. Will wait for the names and mountains and revisit them then.

    WIP Myomandra_2.jpg

  4. #4

    Default

    Quote Originally Posted by JonPin View Post
    The world was used for my pirate themed campaign for 4th edition d&d. Somebody have an idea what so much sea would do to the atmosphere? And the islands are mostly of volcanic origin. So many volcanos would make the greenhouse effect more evident than on earth maybe... What about the tides? A friend told me that tides are bigger on shores of oceans. Ideas are welcome

    I just added the paper texture, some color tweaking, and started naming the islands. As for the mountains... Not many world maps from the 18th century have mountain ranges. Perhaps I will do only a few simple ranges on larger islands. For the rivers I decided that less is more, but I'm not completely pleased with them yet. Will wait for the names and mountains and revisit them then.

    WIP Myomandra_2.jpg
    I'm not a geologist so take this with a grain of salt but I think greenhouse gasses are good for atmospheric evolution. It's the runaway greenhouse effect that we have to watch out for. Initially the greenhouse gasses help to set up the right mixture of oxygen, hydrogen and nitrogen (among others) in the atmosphere. The plentiful ocean on our planet enabled the atmosphere to develop a water recycling system with evaporation and precipitation. So I would imagine the oceans on your world would perform the same. You might have some wild weather since ocean temperature controls weather. Your pirates would have to be some brave dudes. Your map is great! I love that you posted the stages as you went along. Really inspiring!!

  5. #5
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    The map lacks some light aged/distressed effects (on linework, coastal lines etc.) to be really convincing for a 18th century look.

  6. #6
    Administrator Facebook Connected Diamond's Avatar
    Join Date
    Jul 2009
    Location
    Boonsboro MD, USA
    Posts
    7,537

    Default

    That looks really nice! I like where you're going with it.

  7. #7
    Guild Journeyer
    Join Date
    Mar 2014
    Location
    Brisbane, Queensland
    Posts
    112

    Default

    I wish my first post could have been that good. I really like maps like this, and it's clean and stylish despite lacking in the features one might expect of an "eighteenth-century" map. Good work. My question is, how did you make it?

  8. #8
    Guild Journeyer JonPin's Avatar
    Join Date
    May 2014
    Location
    Slovenia
    Posts
    103

    Default

    It's still missing a lot. I need to draw the cartouche, the ornaments, I may still play around with the proportions of the frame a bit... I made the geometry with AutoCAD, but I guess it can be done with illustrator as well. Still a lot of work guys.

  9. #9
    Guild Expert Guild Supporter Lingon's Avatar
    Join Date
    Dec 2012
    Location
    Sweden
    Posts
    1,212

    Default

    Very nice! I agree with Max about aging the linework, but I really like what you have so far.

  10. #10
    Professional Artist Facebook Connected Schwarzkreuz's Avatar
    Join Date
    Oct 2011
    Location
    Leipzig/Berlin
    Posts
    1,636

    Default

    As third in line, I also surgest more aged linework, so the map gets more atmosphere.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •