Results 1 to 6 of 6

Thread: Legrica - WIP

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Expert jbgibson's Avatar
    Join Date
    Oct 2009
    Location
    Alabama, USA
    Posts
    1,429

    Default

    In reverse order, I don't do any automated eroding, so I can't help there. When I start with a Fractal Terrains world I'll look for improbable basins and lift and/or smooth til they're more plausible. I tend to isolate FT-genned rivers on their own layer and use them as suggestions, wiggling my own watercourses into place including minor water-gap type editing to figuratively drain closed basins .

    Your mountain ranges do show improvement over an as-genned FT planet. They still have about the same degree of roughness - maybe you could blunt some of the smaller interior ranges, turning them from recent uplift/ collision events to more Appalachian/ Ozark equivalents. Since you're willing to do some tectonics maybe with details you can make a few massive interior ranges to be ongoing plate collision situations (Himalayas). Since you show sea floor detail, try manually digging sharp slots of subduction trenches just offshore of some of the nearly-coastal ranges. Add a few more conical peaks and you'll be representing subduction volcanic belts (earth's Pacific ring of fire). You could manually drop in one or more rift valleys to show divergence.

    I'm not sure why you want to prevent massive plains -- is it that you want to avoid having them look heavily eroded like your first pic? An FT limitation is generating the whole planet with the same fractal degree. Manually adding big swaths of plains, steppes, and plateaus is a necessity. If you don't need to keep the sea floor detail, consider the trick of expanding continental shelves, then dropping sea level in some places to get coastal plains.

    Take a look at your coasts worldwide. See how all have that similar degree of roughness? Look at Earth and note wide swaths of coastline by that are smoothly sculpted into barrier islands, sandy beaches, swampland.

    It can be a pain doing all the manual editing, but the results can be way better than defaults produce. I wish I had the persistence to get into applying Wilbur to planets -- you're ahead of me there! Looks to me like you have a good start - I'm looking forward to seeing it progress.

    Oh, and thanks for jumping right in with a substantive contribution - maps in one's first post is worth a smidgen of rep!

  2. #2

    Default

    Not gonna lie, I havent been all that busy and i have no good excuse for not working on this during the past 2 weeks.
    But I've only spent the last few days looking at plate tectonics and sketching out some possible plates for Legrica.

    Click image for larger version. 

Name:	tectonic experiments.jpg 
Views:	6851 
Size:	715.0 KB 
ID:	49674

    Here they are, with arrows to indicate movement in areas of importance. I tried to go for about 8 big plates with 5 small plates.
    dhalsimrocks tutorial suggests 8 big and 8 small to match Earth. But i couldnt decide on how to split things up in order to create some smaller plates. My map has a few strictly oceanic plates, but most are continental, like Earth. I also attempted to place plate margins around the mountain ranges. I realize this layout is probably VERY far from being scientifically legitimate, but that's what you get for trying to work backwards.

    Anyways, just looking for a bit of feedback on the plates at the moment.
    Once I finalize those, I'll fix the mountains, continental shelves, etc to more closely fit with the plates.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •