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Thread: May 2008 Entry: Bluffs Encounter

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  1. #1

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    More concept: I quickly sketched some huts to get an overall feel. I threw down some shadows for the bluffs, again to observe the general feel. Not sure if I want such strong shadows or not at this point.
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  2. #2

  3. #3

    Post Nice start, Dorpond!

    Nice Bluff Map, Dorpond.

    I'd say to cut those shadows to 50% in darkness or transparency, so you can see the bridges and ground better.

    To getting to the ground either include timber ladders, bridges to bluffs mostly off map, you could say, larger extended bluffs are on the other side of the bridge and that's how people get there. Or, they could be simply be climbing up the bluffs, not unlike the Anasazi do at their cliff dwellings.

    Nice looking map so far!

    GP
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  4. #4

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    What's really interesting is that I did sort of draw in paths leading up the two northern bluffs. I guess that proves I need to make them a bit more obvious.

    Thanks for the heads up with that.

    As far as shadowing - yeah, I don't think I care for the bluff shadows in the concept and I think they will make the overall map too dark.

    Nice seeing that you agree.
    Last edited by dorpond; 05-19-2008 at 09:52 PM.

  5. #5

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    Although I know that you think that the shadows are too dark, I think that might be appropriate for some settings. The world of the gulleys is a dark and forboding area.

    However, currently the shadows of the bluff fall evenly regardless of the elevation of the terrain the shadows fall upon.

    The bridges, for the most part, should be above the shadows and in the light. Likewise, the bluffs should rise out of the shadows. I recommend masking those areas and erasing or increasing the transparency of the shadows.

    The change in lighting should really make those areas pop out at you.

  6. #6
    Community Leader Torq's Avatar
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    I'm loving this map already Dorpond. Great, artistic use of colour and understated contrasts make it tremendously cool. I personally prefer darker shadows because they increase the atmosphere and add to the muted nature of a map, which I prefer.

    What is on the ground that makes the villagers want to buid on top of the high areas. Is it something really dangerous perhaps or are you just bluffing?

    Torq
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  7. #7
    Administrator Redrobes's Avatar
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    Great Stuff Dorpond. 23 gauntlets thrown in now. You will get a pic on the thumbnails page if you add a Latest WIP tag. (Click on my entry if you need more info on that).

    People like to comment a lot and throw lots of ideas in and around. I'll see a little more as you have lots of ideas already. I reckon a little shadow is alright tho... especially if your a priest with good turning ability.

  8. #8

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    Quote Originally Posted by Torq View Post
    I'm loving this map already Dorpond. Great, artistic use of colour and understated contrasts make it tremendously cool. I personally prefer darker shadows because they increase the atmosphere and add to the muted nature of a map, which I prefer.

    What is on the ground that makes the villagers want to buid on top of the high areas. Is it something really dangerous perhaps or are you just bluffing?
    Thanks for the vote of confidence!

    Actually, my initial vision was an Orc type creature living on these bluffs. Down below on the ground I envisioned critters of some sort like giant beetles and such. The Orcs resorted to the high bluffs to get away from them and over time, called the bluffs home.

    I also see this as being quite a challenge for a party. I see them facing the dangers of the giant beetles while making their way closer to the bluffs. The party can't really see what is on top of these bluffs but sees billowing smoke coming from one. They eventually get close enough to see a pathway going up and when they do, they face one of them coming down. The Orc-like creature sees them and tries to run back up. Does the party chase or take cover? Nonetheless, they look very tasty to the Orc who wants to let the others know it is feeding time.

    Or.... is he bluffing?
    Last edited by dorpond; 05-19-2008 at 08:54 PM.

  9. #9

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    Quote Originally Posted by GM's Apprentice View Post
    ....The change in lighting should really make those areas pop out at you.
    Yeah, after looking at the whole shadow thing, I think I am going to approach this more with the sun at mid-day or something. Shadows are nice but I think the general viewers will focus more on the accuracy of the shadows instead of the overall map. To be completely honest with you, I am not an artist by any means so I probably have the hardest times with the shadows.

    All very helpful though - thank you!
    Last edited by dorpond; 05-19-2008 at 09:11 PM.

  10. #10
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    A most fine entry.

    As a friendly would-be competitor, I fear your 2nd version the most - something about texture harmony springs to mind.

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