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  1. #1
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Redrobes View Post
    This is what I did in about 2 mins with stuff I had lying about.
    heh... see, I told you someone would step up and make a much better example than my pitiful skills allowed.
    My Finished Maps
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    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
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    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  2. #2

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    For those walls, see if you can't find a wall stamp without doorframes. You want something that will tile without looking like it's tiled, and the walls you have now don't do that. They look like movable partitions to me.

    I'm at work at the moment, so I can't really whip up a useful example, unfortunately.

    Give some thought to frazier's suggestion of making the entire map in GIMP and forgetting about trying to come up with decent tiles.

    I'm not sure how well it translates to the GIMP, but try your hand at using this tutorial for making dungeon maps in Photoshop:

    http://www.cartographersguild.com/showthread.php?t=716

    And check out http://www.cgtextures.org for some really nice photographed textures. They don't tile, but they're enormous, so it doesn't really matter--you can usually just crop them to the size you need, or if you're exceptionally clever you can hide seams underneath walls.

    I found the combination of those two resources, along with a few pieces of art from http://www.dundjinni.com very useful in creating my first dungeon battlemat for a mapping challenge a couple of months ago:

    http://www.cartographersguild.com/sh...?t=1626&page=2
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  3. #3
    Administrator Redrobes's Avatar
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    Quote Originally Posted by Midgardsormr View Post
    ...They don't tile, but they're enormous...
    But we can tile (almost) anything by going here...
    http://www.cartographersguild.com/showthread.php?t=1373

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