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  1. #1
    Community Leader Guild Sponsor - Max -'s Avatar
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    Aquarits, what you feel seems understandable. You planned to map a big whole world in one style, which will probably take you a lot of time. You have maybe to take a break while mapping another thing with another style or other technics, then come back to your favorite world enjoying the nice moutains, trees and such you did earlier. Or you can decide to map the regions of your world with different styles. Who said that there was only one cartographer who made it? Don't give up, take a break, take a breath and go on the way you want to do...
    Last edited by - Max -; 01-15-2013 at 05:03 PM.

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    Guild Adept Facebook Connected aquarits's Avatar
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    ok thank you for the words Max. I guess i will stop this area and style and try work with different things. Lets see wut i have to post today

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    NO problem Aquarits. Mapping is a lot about frustration sometimes. We have to deal with it and learn patience

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    Guild Adept Facebook Connected aquarits's Avatar
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    took a while to come back, i searched, studied and made a lots of try and at last i guess i found something that i liked.

    Thank you Max for all the support shading my mountains, wut i am posting here is just some of results of my tests, dunno if i can improve more right now, i will keep making the map advancing now that i found something that i liked, hope find more things to adjust and i will post the progress later.

    Pictures are a set of mountains, right now i am working in trees and the buildings, as u can see one sanctuary. The other 2 pictures are a comparative of my new proposal and my old area.
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    Last edited by aquarits; 02-03-2013 at 08:24 PM.

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    Community Leader Guild Sponsor - Max -'s Avatar
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    No problem Glad to see you back. Your mountains are just great! You can see my last moutains set on my current WIP thread (less sharpened than yours ). Don't know if your new proposal will fit your hand-drawn stuff but nice colors on i though.

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    Guild Adept Facebook Connected aquarits's Avatar
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    Lol, just subscribed in your WIP and sent a email ahhaha.

    Well, wut i want with this proposal is highlight the reliefs and use the shading technique that u teach me to make the details... well, still training more the shading before and leaning more about about Wilbur, improving my topography.

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    Guild Adept Facebook Connected aquarits's Avatar
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    Right, this is the idea how to map will grow. Just did a small area before work in the rest.
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  8. #8
    Guild Adept Facebook Connected aquarits's Avatar
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    I fixed the typos in population of Santa Farms

  9. #9
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    Hmm really I'm don't think the height map fit the hand-drawn stuff :/ I would choose for one syle, not both...

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    Guild Adept Facebook Connected aquarits's Avatar
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    Quote Originally Posted by Freehand 5.5 View Post
    It's alway questionable to compose computer generated graphics with hand drawings.
    But the technical problem with the 3d-graphics is that it is completely blurred and too rough.
    Throw it away and do it again with at least double dpi quality.
    The line drawings of the trees, hills and settlements are so nice and sharp.
    In my opinion that's the main reason why it doesn't fit.
    Seriously, i tried search in Internet, but i have no idea what are you saying I really want to understand to make a try.

    Quote Originally Posted by - Max - View Post
    Hmm really I'm don't think the height map fit the hand-drawn stuff :/ I would choose for one syle, not both...
    That is right, till i wait and try understand what Freehand suggested i will just use it to help me in my topography, borders and texture

    Ok here is some progress. I really like this thing, and thinking serious to follow this way.
    Doing it, i found a terrible problem that cost me some time to find a solution. My full map is too big, when i insert my elements, i need to make the size very small and lose a lots of resolution, blurring all lines, tried make the full map in a bigger size [what mean 275% more]... FAIL! The file gots so big that was impossible to work, the memory file was running about 32gb ¬¬
    The way that i found was just work with the paths. Made a file with the same size of my full map, adjusted to my desired 275% more, and started to draw with a small canvas, just using the big path as reference. With that i didn't lose my border's resolution and when fill the path i preserve all quality of my background stuff. The problem now is that i cant joint my regional maps, cos think that is impossible to use the same quality of details in 2 or more maps, my terrain blurring for example.
    The solution that i found is work in 2 maps, one for the regional areas and other for my full map, where i will hide some details, like small towns, places and groups of mountains/ trees.

    After all this, i noticed that my borders and rivers got really sux lines, make sense, since i used the same path shape 275% more. i will work ti fix it soon, at this point i was focused in use my icons and a blurring idea for terrain. Pls do not observe my borders for now, just the other elements.
    The labels, when i imagined it was nice, but when started to set it in the map, i noticed that or i need to adapt the idea or isn't a good a idea. Check the the farm in the center... i just cant label it, no space for my arrow.
    Need a opinion about the font of my text, i REALLY like this one, but want a second vision, in my last try with a low resolution it not look nice/ readable.

    For now, i guess that it is all.
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    Last edited by aquarits; 02-09-2013 at 12:05 PM.

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