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  1. #1
    Guild Adept Facebook Connected aquarits's Avatar
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    Thank you for the observations Hai, i appreciated it and i want to discuss about:

    That distortion and the graticules (the grids) look really wonky, Given the symbol style of the map, I think you should ditch the graticule entirely as it doesn't mesh well with that style. If you really want it, then it really does require some knowledge of projections and how maps represent a globe in order to get it to come out right. The details depend on where on the planet the map is, how big it is, and the purpose of the map.
    I will use this map in a game, so i need the grids to help in a fast check of the scales to make easy calculate the distances btw towns and places. I got wut u said, but dunno wut to do
    Sinse i am using this grids in the whole map, maybe i can name each grid with numbers to say wut angle the detailed maps are. I made a sheet with standards for every region, some each map will get a inclination next to the real inclination of the globe, like this:

    Click image for larger version. 

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    If u have some examples about grids i will appreciate the ideas.

    I liked so much the crumpled paper may i let it with less evidence?

    If you are just after a pretty picture and don't care about keeping it in character, you still might want to tone the effects down, particularly the relief and textures. They are a bit distractingly over-prominent. That sort of rough stone texture you use for the border is also a bit repetitive. If you want to stick with that look, it might be worth finding a larger texture to hide the repetition more.

    The cartouche is a bit hard to read. The purple text doesn't contrast very well with the grey textured background.
    U right about the borders, i just have no idea how to do one, it seems ugly i know and i will try improve it and the legend.

    Finally, it would be a good idea to make a more diverse symbol set to try to disguise the repetition of the symbols. I usually go with 7 to 12 variations on a symbol in my symbol sets
    If here u are talking about Mountains and trees, i am already working in it. Schwarzkreuz helped me a lots spending time to share his tutorial about the Mountains that i loved. But guess first i will finish the areas before start change, or i will not fell the progress.

    Again, i say thank you for the comments about the map.

  2. #2
    Software Dev/Rep Hai-Etlik's Avatar
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    Quote Originally Posted by aquarits View Post
    Thank you for the observations Hai, i appreciated it and i want to discuss about:



    I will use this map in a game, so i need the grids to help in a fast check of the scales to make easy calculate the distances btw towns and places. I got wut u said, but dunno wut to do
    Sinse i am using this grids in the whole map, maybe i can name each grid with numbers to say wut angle the detailed maps are. I made a sheet with standards for every region, some each map will get a inclination next to the real inclination of the globe, like this:
    If the map is acting as a game board then my point about removing the grid doesn't really apply. I'd still suggest dropping that odd looking warping effect though as it really doesn't make sense.



    Quote Originally Posted by aquarits View Post

    If u have some examples about grids i will appreciate the ideas.
    Well, the "grids" on real maps are a way of representing a coordinate system and are called "graticules". Most commonly the coordinate system is latitude and longitude, but sometimes another one like UTM is used. Modern street maps use a locator grid, often with alphanumeric coordinates but that's a fairly specific thing.

    If you're using it for a game, then I'd think the mechanics of the game would dictate the grid used. If you want a real life lat-lon graticule, then it actually depends on where the map is, and what it's for. For a reasonable lat-lon graticule for a small area, you can use this tutorial to come up with something reasonable.

    Quote Originally Posted by aquarits View Post
    I liked so much the crumpled paper may i let it with less evidence?
    They are your maps so you can do as you wish. I was just giving my opinion. I think outright crumpling looks off as a hand drawn map is something that is fairly valuable and is going to be taken care of. Texture from the paper (or whatever it's drawn on) is a fine idea, but you might want to think about what that texture implies about the map and pick the right one. Again it's your map so if you like the crumpled look anyway, go with it.


    Quote Originally Posted by aquarits View Post
    U right about the borders, i just have no idea how to do one, it seems ugly i know and i will try improve it and the legend.
    Well, think about how the rest of the map was drawn, and how that might be applied to drawing a border. A simple line or double line works just fine, or you can apply a simple drawn pattern between two lines. Checked borders are common and usually act as a supplement to the graticule (which means they need to line up) You can also make them strictly decorative, but it doesn't look very good in combination with a grid unless they are aligned.

    Here's one of my maps that has a checked border aligned with a graticule to demonstrate:

    Click image for larger version. 

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