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Thread: [Region 1][Map 13][Town 02] Ascension

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  1. #1
    Community Leader Torq's Avatar
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    Love it, Love it, love it! Great writeup as usual Mid. I'm really chuffed that someone is doing a Groam settlement. Its really what this project is about IMHO. I cant wait to see what you come up with.

    Torq
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    Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld

  2. #2

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    Heh. I was about to apologize, but then I looked up the word "chuffed."

    The southern bank of the river rises steeply into a one hundred fifty foot sandstone cliff, limiting the town's growth to the north bank and providing a convenient citadel site for the Grey Watch to oversee the area. A mule-driven tram permits supplies and personnel to move across the river and up the cliff. Both ends of the tram are secure within fortresses on the west side of the wall. Climbing the cliff is possible, but difficult since the river is deepest at the cliff's bottom.

    Here's an expanded river image, with the confluence. I'll be altering the colors to represent the silty water eventually. I wanted to get that smudge-stroke down first, though.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Bryan Ray, visual effects artist
    http://www.bryanray.name

  3. #3

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    It's been a while, but I've finally gotten back to working on this one. This is what I had when I got distracted by Mennin's Hallow:
    Click image for larger version. 

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    I imported a low-res copy of that image into City Designer Pro and started in on it:

    Click image for larger version. 

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    Once I had a layout that pleased me, I brought it back to Photoshop:

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    I need to go back and match the resolution of the CC3 output to my original Photoshop image so I can recomposite it properly (the scale sketch is particularly odious).

    I still haven't quite arrived at a good way to render the cliff. Any other suggestions or comments? Questions?
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  4. #4

    Wip

    I recomposited and cleaned things up a bit, and I tried out a hand-drawn hachure approach to the cliff. My next task will be to isolate the roads and houses, and recolor the houses so I can get all the roof shading going the same direction. City Designer didn't do a very good job with that.

    I'm not sure how much I like the cliff at the moment. I think I'll wait until I've done a bit of work on the houses before I decide. Once again, advice is not only welcome, but coveted!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Midgardsormr; 07-22-2008 at 11:31 PM. Reason: It'd be good if I attached the file, probably.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  5. #5
    Community Leader Facebook Connected Steel General's Avatar
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    I like it so far... maybe the shadowing on the buildings you mentioned will help make it look less flat.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  6. #6
    Community Leader NeonKnight's Avatar
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    I hear your pain, it's one reason I am pining soooooo bad for CD3.
    Daniel the Neon Knight: Campaign Cartographer User

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  7. #7
    Community Leader Facebook Connected torstan's Avatar
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    Looking good. Is there a reason for the river being green? I have to say I prefer a traditional blue

    It might be nice to darken the river towards the southern cliff, as it is deeper there, and should also help to give more of a sense of height to the cliff at the same time.

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