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Thread: Thaldar - first map.

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  1. #7
    Guild Novice
    Join Date
    Nov 2012
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    Canada
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    Political borders would make some sense (ridge line, river) and would sometimes be arbitrary (geometrical perfection or random wiggles). If your people are fractious and varied, maybe there's a mix of dozens of statelets. If all are uniform, maybe there's but one or two political units. Or if you favor the odd ravening conquerors in your domains, maybe there's a zillion subdivisions of onetime independent units, now melded into one massive empire. See my drift? Tell a bit of a story, and the geography follows plausibly.

    Mechanics? Use thin lines for borders, so as not to obscure much of that nice terrain. If you have discontinuous domains - enclaves, enclaves, colonies, etc, consider color coding by rims of color on the boundaries, to cut down on the needed text. Dots do well for cities on this style, and/or simple shapes, with or without outlines. There's a great tutorial on label placement linked to in the sig of _______ (mind blank - somebody'll know).
    Thanks for the tips. It's really the technical stuff that I need to figure out for borders. Lorewise, I've got an early-industrial fantasy setting in mind where I want to explore, realistically speaking, what relations would be like between species that lived hundreds of years but didn't experience time differently, like elves, and humans.

    You have lots to be proud of, that map looks really great. I especially love the coastlines, they look very convincing. Have you drawn them by hand? I'm looking forward to seeing what you do next with this already beautiful map.
    I drew them on photoshop using a mouse.
    Last edited by Pasch; 11-30-2012 at 08:41 PM.

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