You're welcome. It was fun to create a small boat that could be used over the sea background. My players have decided to buy a ship so I think I'll map that as a movable png objects that can be used over a sea background. Now all I need to do is create a tiling sea texture and we can have large scale ship battles in maptool. Should be a lot of fun!

That's definitely the best way to create a large scale, low memory map for VTT play. An infinite tiling background allows for a very large playing area and doesn't hit the processor too hard. We should get Dorpond to showcase some of his massive VTT maps now that we've all had a taste of the challenge of mapping for a VTT.