Most wizard players moan and cry all the time now, because they can no longer insta-gib any encounter. I like the new wizard!
Only a nitpick here, it's level 30 and stop (no real L31, I think). I created about six or seven Epic Destinies on my own already!The game also now allows for PCs to play towards a goal (example being Demigodhood at level 31). This does not mean at level 31 you now are a god and continue to play. Nope, quite the contrary. Your character achieves your ultimate goal, and is then retired from play.
One major gripe here!Classes are better balanced against each other, and each class has a couple of different roles assigned to the them. Example: A character is either a Controller, Artillery, Soldier etc. This means (again the wizard), is best as either a controller or Artillery. A controller means that have abilities to control the battlefield and opponents, throwing up Flaming walls, moving your opponents, holding opponents in place etc. Or they could be artillery, throwing massive damage around etc.
The classes fall into one of four "roles": Controller, Striker, Leader, Defender.
The roles you named, are monster-roles, which define their abilities and place in combat.
Amazon sells them for 55$ by nowThere are lost more I can say about the game, but all I can say, is I am going to be a very very giddy little boy come Friday when I plunk down my big bucks (I still have no idea what the cost will be to me, but I suspect something like $100) and get my in the 'flesh' (so to speak) books for real.
So much love!
A few notes from my side (over 14 years of D&D already under my belt, just so you know I'm not new ;] )
The game runs smoother (played four sessions already with D&D XP rules and characters) and somewhat better, I believe. It's way more balanced and makes way more fun. The power you get mean fun and you get a load of excellenct descriptions if your players are inclined to it (mine are, happy times!).
The whole mechanics are way better I think!
All in all I just want to add: superb ruleset!
Regarding loogies post:
The Number-Crunching is far less probelamatic than in 3.5, I think. As everything is more streamlined, you can get straight to the action of an encounter, be it social, combat or a skill-challenge.
Less "what spells do I pick today", which can result in down-time en masse whilst a player picks his spells, and more time to play and describe whats going on.
On a sidenote: I play Shadowrun, Exalted and WoD myself, so I'm not stuck in D&D Nonetheless it's one of the best Fantasy Games, I believe... if it's too bland: make your own world and bring colour into it. I'm doing that right now!
A last sidenote... for those who are interested in homebrewing stuff for 4th Edition, I add the link to a tool I am working on with a pal of mine: LINK