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Thread: Draesina: My First Attempt at Creating a Map :D

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  1. #4
    Guild Member ManOfSteel's Avatar
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    Very nice, but just a few things I'd like to point out.
    First, your larger continents are cut in half. That can happen, especially when the continent splits as in Africa's Great Rift Valley. But generally, continents float on their own plates. Thus, you end up with two kinds of tectonic plates: ones that have a continent on them, and ones that are nothing but a big piece of ocean floor. It's the collision of the land ones that creates mountain ranges, the splitting of land ones that create rift valleys, and the subduction of ocean plates beneath land plates that creates trenches, volcanic ranges, and island arcs and archipelagos.
    You might try looking at your world then as a collection of continents riding their own plates (with the occasional merge or rift) and ocean plates. The western continent might be two that have joined at the narrow area just north of the equator.
    Secondly, you do realize that there's not a lot of great real estate on the world as you can see from the overlay of the map of our world, right?. Depending on the terrain, the place most people are going to want to go is the southern half of the western continent and the islands to the east of it. Because of the latitude, everything in the north half is going to be taiga and tundra....think upper Canada and the arctic. The southern continent in the east could be problematic. Depending on the terrain, there's a good chance it could be mainly desert or tropical rain forest, both livable of course, but with difficulty. You could manipulate the terrain so that there's a good amount of grassland at a higher altitude though. That's your perogative. It's your world. The northern continent in the east is almost unlivable except for the southern coast...think Greenland, Iceland, and Siberia.
    Now, ,I am a big fan of not manipulating continents and rivers. I like to deal the cards and force myself to play with what I'm dealt, just like in the real world. So if you want lots of frozen wilderness, that's what you're going to have probably. Again, there's a lot of other factors to consider that only you know, for instance the axial tilt of the planet and the extent of it's tropical zones...the altitude of different places, etc. But making these maps can be deceiving. Realize that once you place this map on a sphere, all that land you think you have at the top and bottom is going to pinched severely at the poles.
    I made your map wider and spread the continents a bit so that it would be at a proper 2:1 ratio for a better projection on a sphere.

    Click image for larger version. 

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    Last edited by ManOfSteel; 12-10-2012 at 01:03 AM.

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