OK, if that worked for you, how about a glacial crevasse (I'm stuck on this snow and ice thing, until I get a few more out...) - I might create a narrow mountain ledge near the ridgeline, and perhaps an ice cavern.
Next map for you...
OK, if that worked for you, how about a glacial crevasse (I'm stuck on this snow and ice thing, until I get a few more out...) - I might create a narrow mountain ledge near the ridgeline, and perhaps an ice cavern.
Next map for you...
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I like these. There just isn't enough snow related maps out there. These would be really useful in an Exalted game that finds the players venturing in the northern areas. Do you have anything with scattering of trees as well?
I like these a lot.
A lot of my maps are basically masked CGTextures pics. It seems to be a quick way to get some realistic stuff.
Sure thing, RP - I was just creating a few "above the treeline" battlemaps, since I see so few of them available. I use my 3D conifer, duplicate a vector copy in white above it, put in some bevels, and see if it works as snow covered fir tree.
Maybe I should make a frozen creek map crossing as well.
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How's this one, RP? Frozen creek along a small cliffside, surrounded by winter trees in snow.
WIP...
Last edited by Gamerprinter; 06-04-2008 at 11:26 PM.
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Not bad, three items to consider:
- The tree in the top right corner seems to be missing the layer effect of the snow.
- The beveling on the snow is a bit to hard especially for the trees where the wind effect would shake the snow down and smooth it out more.
- Your elevation layers aren't as connected to each other like I've seen in your previous maps.
That said, this really has a lot of potential and I'm looking forward to seeing it get massaged a bit.
For the snow, I think a feathered edge is a must and I would use a softer bevel followed by a blur or two to soften it a bit more and attach it to what it is laying on.
OK, some tweaks. I took out that bare deciduous tree, it was proving to be problematic, better off just gone. Replaced it with a nicely textured boulder to balance the object placement. I removed some of the bevels, softened others, increased the feathering to almost 50 pixels on most shapes. I took out the top layer of stone in the cliff, it was distracting and unnecessary.
The cliff is barely that, more a steep stoney bank, just a few feet above the creek bed.
This is slightly improved. This version is 200 ppi at 4000 pixels square, 757 kb
WIP so far...
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Much nicer. Just one question this time. Is that boulder in the bottom center floating over the edge of the cliff, or is it sitting on the very edge? Based on following the edge of the right cliff face and the shadow on the boulder.
I really like the snow texture. Even on the full size image it looks dead on like snow. Is that a tileable texture or a creative use of layer effects?
That is rather awesome GP!
I can just see a party of adventurers step onto the (rather shacky and unstable) ice bridge and up pops a Remorhaz (or perhaps one on each side trapping them on the bridge if the GM is super evil!) They then have to worry about slippery footing, the creature, AND the bridge collapsing under them sending them to the icy water below.
Joe
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.